BOOKS - Coding Games in Scratch
Coding Games in Scratch - Jon Woodcock 2024 EPUB DK BOOKS
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Coding Games in Scratch
Author: Jon Woodcock
Year: 2024
Pages: 226
Format: EPUB
File size: 21.1 MB
Language: ENG



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The book provides a step-by-step approach to understanding the fundamentals of coding, making it accessible and enjoyable for readers of all ages. With this book, you will learn how to create thrilling racing challenges, zany platform games, and fiendish puzzles while developing your coding skills. Plot: The book begins by introducing the concept of technology evolution and its impact on modern society. It highlights the importance of understanding the process of technological advancements and their role in shaping our world. As the reader progresses through the book, they will discover the need and possibility of developing a personal paradigm for perceiving the technological process of developing modern knowledge as the basis for the survival of humanity and the survival of the unification of people in a warring state. Chapter 1: Introduction to Scratch In the first chapter, the author provides an overview of the Scratch programming language and its applications in game development.
Книга предоставляет пошаговый подход к пониманию основ кодирования, делая его доступным и приятным для читателей всех возрастов. Из этой книги вы узнаете, как создавать захватывающие гоночные задачи, игры на платформе zany и дьявольские головоломки, развивая навыки программирования. Сюжет: Книга начинается с введения концепции эволюции технологий и ее влияния на современное общество. В нем подчеркивается важность понимания процесса технологического прогресса и его роли в формировании нашего мира. По мере продвижения читателя по книге будут обнаруживать необходимость и возможность выработки личностной парадигмы восприятия технологического процесса развития современного знания как основы выживания человечества и выживания объединения людей в воюющем государстве. Глава 1: Введение в Scratch В первой главе автор приводит обзор языка программирования Scratch и его приложений в разработке игр.
livre fournit une approche étape par étape pour comprendre les bases du codage, le rendant accessible et agréable pour les lecteurs de tous âges. De ce livre, vous apprendrez comment créer des défis passionnants de course, des jeux sur la plate-forme zany et des puzzles diaboliques en développant des compétences de programmation. L'histoire : livre commence par l'introduction du concept de l'évolution de la technologie et de son impact sur la société moderne. Il souligne l'importance de comprendre le processus de progrès technologique et son rôle dans la formation de notre monde. Au fur et à mesure que le lecteur avance sur le livre, ils découvriront la nécessité et la possibilité d'élaborer un paradigme personnel pour percevoir le processus technologique du développement de la connaissance moderne comme base de la survie de l'humanité et de la survie de l'unification des gens dans un État en guerre. Chapitre 1 : Introduction à Scratch Dans le premier chapitre, l'auteur donne un aperçu du langage de programmation Scratch et de ses applications dans le développement de jeux.
libro proporciona un enfoque paso a paso para comprender los fundamentos de la codificación, haciéndolo accesible y agradable para los lectores de todas las edades. A partir de este libro aprenderás a crear emocionantes desafíos de carreras, juegos de plataformas zany y rompecabezas diabólicos, desarrollando habilidades de programación. Trama: libro comienza introduciendo el concepto de la evolución de la tecnología y su impacto en la sociedad actual. Subraya la importancia de comprender el proceso de progreso tecnológico y su papel en la configuración de nuestro mundo. A medida que el lector avance sobre el libro, descubrirá la necesidad y la posibilidad de desarrollar un paradigma personal para percibir el proceso tecnológico del desarrollo del conocimiento moderno como base para la supervivencia de la humanidad y la supervivencia de la unión de las personas en un estado en guerra. Capítulo 1: Introducción a Scratch En el primer capítulo, el autor ofrece una visión general del lenguaje de programación Scratch y sus aplicaciones en el desarrollo de juegos.
Das Buch bietet einen Schritt-für-Schritt-Ansatz, um die Grundlagen des Codierens zu verstehen und es für ser jeden Alters zugänglich und angenehm zu machen. In diesem Buch erfahren e, wie e spannende Rennaufgaben, Zany-Plattformspiele und teuflische Rätsel erstellen und gleichzeitig Programmierkenntnisse entwickeln. Das Buch beginnt mit der Einführung des Konzepts der Evolution der Technologie und ihrer Auswirkungen auf die moderne Gesellschaft. Es betont, wie wichtig es ist, den Prozess des technologischen Fortschritts und seine Rolle bei der Gestaltung unserer Welt zu verstehen. Während sich der ser durch das Buch bewegt, werden sie die Notwendigkeit und die Möglichkeit entdecken, ein persönliches Paradigma für die Wahrnehmung des technologischen Prozesses der Entwicklung des modernen Wissens als Grundlage für das Überleben der Menschheit und das Überleben der Vereinigung von Menschen in einem kriegführenden Staat zu entwickeln. Kapitel 1: Einführung in Scratch Im ersten Kapitel gibt der Autor einen Überblick über die Programmiersprache Scratch und ihre Anwendungen in der Spieleentwicklung.
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Kitap, kodlamanın temellerini anlamak için adım adım bir yaklaşım sunarak, her yaştan okuyucu için erişilebilir ve eğlenceli hale getiriyor. Bu kitapta heyecan verici yarış problemleri, zany platformunda oyunlar ve şeytani bulmacalar yaratmayı, programlama becerilerini geliştirmeyi öğreneceksiniz. Kitap, teknolojinin evrimi ve modern toplum üzerindeki etkisi kavramının tanıtımıyla başlıyor. Teknolojik ilerleme sürecini ve dünyamızı şekillendirmedeki rolünü anlamanın önemini vurgular. Okuyucu kitap boyunca ilerledikçe, modern bilginin gelişiminin teknolojik sürecinin algılanması için, insanlığın hayatta kalmasının ve savaşan bir durumda insanların birleşmesinin hayatta kalmasının temeli olarak kişisel bir paradigma geliştirmenin gerekliliğini ve olasılığını keşfedecektir. Bölüm 1: Scratch'e Giriş İlk bölümde, yazar Scratch programlama diline ve oyun geliştirmedeki uygulamalarına genel bir bakış sunar.
يقدم الكتاب نهجًا تدريجيًا لفهم أساسيات الترميز، مما يجعله متاحًا وممتعًا للقراء من جميع الأعمار. ستتعلم في هذا الكتاب كيفية خلق مشاكل سباقات مثيرة، وألعاب على منصة مضحكة وألغاز شيطانية، وتطوير مهارات البرمجة. الحبكة: يبدأ الكتاب بإدخال مفهوم تطور التكنولوجيا وتأثيرها على المجتمع الحديث. ويؤكد على أهمية فهم عملية التقدم التكنولوجي ودورها في تشكيل عالمنا. مع تقدم القارئ من خلال الكتاب، سيكتشفون الحاجة وإمكانية تطوير نموذج شخصي لتصور العملية التكنولوجية لتطور المعرفة الحديثة كأساس لبقاء البشرية وبقاء توحيد الناس في دولة متحاربة. الفصل 1: مقدمة للخدش في الفصل الأول، يقدم المؤلف لمحة عامة عن لغة برمجة Scratch وتطبيقاتها في تطوير الألعاب.

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