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Unity Games by Tutorials Make 4 Complete Unity Games from Scratch Using C# - Mike Berg, Sean Duffy, Brian Moakley, Eric Van de Kerckhove, and Anthony Uccello 2016 PDF Razeware LLC BOOKS PROGRAMMING
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Unity Games by Tutorials Make 4 Complete Unity Games from Scratch Using C#
Author: Mike Berg, Sean Duffy, Brian Moakley, Eric Van de Kerckhove, and Anthony Uccello
Year: 2016
Pages: 614
Format: PDF
File size: 40,81 MB
Language: ENG



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Unity Games by Tutorials Make 4 Complete Unity Games from Scratch Using C is a comprehensive guide that provides readers with the necessary tools and techniques to create four complete Unity games from scratch using C#. The book covers all aspects of game development, from conceptualization to implementation, providing readers with a solid understanding of the Unity engine and its capabilities. The book begins by introducing the basics of Unity and C#, then gradually builds up to more complex topics such as physics, graphics, and audio. Each chapter focuses on a different aspect of game development, allowing readers to gain a well-rounded understanding of the entire process. The first chapter, "Getting Started with Unity provides an overview of the Unity engine and its features, as well as an introduction to C# programming. This chapter sets the foundation for the rest of the book, providing readers with the knowledge they need to start creating their own games. The second chapter, "Creating a Simple Game walks readers through the process of creating a basic game using Unity's built-in tools and C# code. This chapter covers topics such as user input, collision detection, and game loops. The third chapter, "Advanced Game Concepts delves deeper into game development, covering advanced topics such as physics, graphics, and audio.
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