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Scratch Programming Playground Learn to Program by Making Cool Games - Al Sweigart 2016 PDF No Starch Press BOOKS PROGRAMMING
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Scratch Programming Playground Learn to Program by Making Cool Games
Author: Al Sweigart
Year: 2016
Pages: 288
Format: PDF
File size: 51 MB
Language: ENG



The book uses the popular Scratch programming language, which is widely used by millions of first-time learners. With this book, readers will embark on a thrilling adventure of creating their own games while learning the fundamentals of programming. The book is filled with colorful illustrations and easy-to-follow instructions that make the learning process enjoyable and accessible. Plot: The book is divided into six chapters, each focusing on a different aspect of game development. Each chapter begins with an introduction to the concept and provides a brief overview of what to expect in the chapter. The chapters are designed to build upon each other, allowing readers to gradually develop their skills and knowledge.
В книге использован популярный язык программирования Scratch, который широко используется миллионами первопроходцев. С этой книгой читатели отправятся в захватывающее приключение по созданию собственных игр, одновременно изучая основы программирования. Книга наполнена красочными иллюстрациями и простыми в исполнении инструкциями, которые делают процесс обучения приятным и доступным. Сюжет: Книга разделена на шесть глав, каждая из которых посвящена различным аспектам разработки игр. Каждая глава начинается с введения в концепцию и содержит краткий обзор того, что следует ожидать в главе. Главы призваны опираться друг на друга, позволяя читателям постепенно развивать свои навыки и знания.
livre utilise le langage de programmation Scratch populaire, qui est largement utilisé par des millions de pionniers. Avec ce livre, les lecteurs se lanceront dans une aventure passionnante pour créer leurs propres jeux, tout en apprenant les bases de la programmation. livre est rempli d'illustrations colorées et d'instructions faciles à exécuter qui rendent le processus d'apprentissage agréable et accessible. Histoire : livre est divisé en six chapitres, chacun traitant de différents aspects du développement des jeux. Chaque chapitre commence par une introduction au concept et donne un bref aperçu de ce qui doit être attendu dans le chapitre. s chapitres sont conçus pour s'appuyer les uns sur les autres, permettant aux lecteurs de développer progressivement leurs compétences et leurs connaissances.
libro utiliza el popular lenguaje de programación Scratch, que es ampliamente utilizado por millones de pioneros. Con este libro, los lectores se embarcarán en una emocionante aventura de crear sus propios juegos, mientras aprenden los fundamentos de la programación. libro está lleno de coloridas ilustraciones e instrucciones fáciles de ejecutar que hacen que el proceso de aprendizaje sea agradable y accesible. Trama: libro se divide en seis capítulos, cada uno dedicado a diferentes aspectos del desarrollo de juegos. Cada capítulo comienza con una introducción al concepto y contiene una breve descripción de lo que se espera en el capítulo. capítulos están diseñados para apoyarse mutuamente, permitiendo a los lectores desarrollar gradualmente sus habilidades y conocimientos.
O livro usa a linguagem popular de programação Scratch, muito usada por milhões de pioneiros. Com este livro, os leitores terão uma aventura emocionante para criar seus próprios jogos, enquanto exploram os fundamentos da programação. O livro é repleto de ilustrações coloridas e instruções fáceis de executar que tornam o processo de aprendizagem agradável e acessível. O livro é dividido em seis capítulos, cada um sobre diferentes aspectos do desenvolvimento de jogos. Cada capítulo começa com uma introdução ao conceito e traz um resumo do que deve ser esperado no capítulo. Os capítulos são baseados um no outro, permitindo que os leitores desenvolvam gradualmente suas habilidades e conhecimentos.
Il libro utilizza il popolare linguaggio di programmazione Scratch, ampiamente utilizzato da milioni di pionieri. Con questo libro, i lettori inizieranno un'emozionante avventura nella creazione dei propri giochi, esplorando al tempo stesso le basi della programmazione. Il libro è pieno di illustrazioni colorate e istruzioni semplici da eseguire che rendono il processo di apprendimento piacevole e accessibile. Il libro è suddiviso in sei capitoli, ciascuno dedicato a diversi aspetti dello sviluppo dei giochi. Ogni capitolo inizia con l'introduzione al concetto e contiene una breve panoramica di ciò che ci si aspetta nel capitolo. I capitoli si basano l'uno sull'altro, permettendo ai lettori di sviluppare gradualmente le loro competenze e le loro conoscenze.
Das Buch verwendet die beliebte Programmiersprache Scratch, die von Millionen von Pionieren weit verbreitet ist. Mit diesem Buch begeben sich die ser auf ein spannendes Abenteuer, ihre eigenen Spiele zu entwickeln und gleichzeitig die Grundlagen der Programmierung zu erlernen. Das Buch ist gefüllt mit bunten Illustrationen und leicht zu befolgenden Anweisungen, die den rnprozess angenehm und zugänglich machen. Das Buch ist in sechs Kapitel unterteilt, die sich jeweils mit verschiedenen Aspekten der Spieleentwicklung befassen. Jedes Kapitel beginnt mit einer Einführung in das Konzept und gibt einen kurzen Überblick darüber, was im Kapitel zu erwarten ist. Die Kapitel sollen aufeinander aufbauen und es den sern ermöglichen, ihre Fähigkeiten und ihr Wissen schrittweise zu entwickeln.
Książka używa popularnego języka programowania Scratch, który jest szeroko stosowany przez miliony pionierów. Dzięki tej książce czytelnicy rozpoczną ekscytującą przygodę z tworzeniem własnych gier, jednocześnie ucząc się podstaw programowania. Książka jest wypełniona kolorowymi ilustracjami i łatwymi do naśladowania instrukcjami, które sprawiają, że proces uczenia się jest przyjemny i dostępny. Fabuła: Książka podzielona jest na sześć rozdziałów, z których każdy zajmuje się różnymi aspektami rozwoju gier. Każdy rozdział rozpoczyna się od wprowadzenia do koncepcji i zawiera krótki przegląd tego, czego należy oczekiwać w rozdziale. Rozdziały mają na celu wzajemne budowanie, pozwalając czytelnikom stopniowo rozwijać swoje umiejętności i wiedzę.
הספר משתמש בשפת התכנות הפופולרית Scratch, אשר בשימוש נרחב על ידי מיליוני חלוצים. עם הספר הזה, הקוראים יצאו להרפתקה מרגשת כדי ליצור משחקים משלהם תוך כדי למידת היסודות של התכנות. הספר מלא באיורים צבעוניים ובהוראות קלות למעקב שהופכות את תהליך הלמידה למהנה ונגיש. עלילה: הספר מחולק לשישה פרקים, וכל אחד מהם עוסק בהיבטים שונים של התפתחות המשחק. כל פרק מתחיל בהקדמה למושג ומספק סקירה קצרה של מה לצפות בפרק. פרקים נועדו לבנות זה על זה ולאפשר לקוראים לפתח בהדרגה את כישוריהם ואת הידע שלהם.''
Kitap, milyonlarca öncü tarafından yaygın olarak kullanılan popüler Scratch programlama dilini kullanıyor. Bu kitapla, okuyucular programlamanın temellerini öğrenirken kendi oyunlarını oluşturmak için heyecan verici bir maceraya atılacaklar. Kitap, renkli illüstrasyonlar ve öğrenme sürecini keyifli ve erişilebilir hale getiren takip edilmesi kolay talimatlarla doludur. Kitap, her biri oyun geliştirmenin farklı yönleriyle ilgilenen altı bölüme ayrılmıştır. Her bölüm, konsepte bir giriş ile başlar ve bölümde nelerin bekleneceğine dair kısa bir genel bakış sunar. Bölümler, okuyucuların becerilerini ve bilgilerini yavaş yavaş geliştirmelerine izin vererek birbirlerine dayanacak şekilde tasarlanmıştır.
يستخدم الكتاب لغة برمجة سكراتش الشهيرة، والتي يستخدمها على نطاق واسع ملايين الرواد. مع هذا الكتاب، سيشرع القراء في مغامرة مثيرة لإنشاء ألعابهم الخاصة أثناء تعلم أساسيات البرمجة. الكتاب مليء بالرسوم التوضيحية الملونة والتعليمات سهلة المتابعة التي تجعل عملية التعلم ممتعة ويمكن الوصول إليها. الحبكة: ينقسم الكتاب إلى ستة فصول، يتناول كل منها جوانب مختلفة من تطوير اللعبة. يبدأ كل فصل بمقدمة للمفهوم ويقدم لمحة عامة موجزة عما يمكن توقعه في الفصل. تم تصميم الفصول للبناء على بعضها البعض، مما يسمح للقراء بتطوير مهاراتهم ومعارفهم تدريجياً.
이 책은 수백만의 개척자들이 널리 사용하는 인기있는 스크래치 프로그래밍 언어를 사용합니다. 이 책을 통해 독자들은 프로그래밍의 기본 사항을 배우면서 자신의 게임을 만들기 위해 흥미 진진한 모험을 시작합니다 이 책은 화려한 삽화와 따르기 쉬운 지침으로 가득 차있어 학습 과정을 즐겁고 쉽게 이용할 수 있습니다. 줄거리: 이 책은 6 개의 챕터로 나뉘며 각 챕터는 게임 개발의 다른 측면을 다룹니다. 각 장은 개념에 대한 소개로 시작하여 장에서 무엇을 기대해야하는지에 대한 간략한 개요를 제공합니다. 챕터는 서로를 기반으로하여 독자가 점차적으로 기술과 지식을 개발할 수 있도록 설계되었습니다.
この本は人気のあるScratchプログラミング言語を使用しています。この本で、読者はプログラミングの基本を学びながら自分のゲームを作成するためのエキサイティングな冒険に乗り出すでしょう。この本にはカラフルなイラストと簡単に従うことができる指示が満載で、学習プロセスが楽しくアクセスできるようになっています。プロット:本は6つの章に分かれており、それぞれゲーム開発のさまざまな側面を扱っています。各章はコンセプトの紹介から始まり、章で何を期待するかの簡単な概要を提供します。チャプターは互いに構築するように設計されており、読者は徐々に自分のスキルと知識を開発することができます。
該書使用了流行的編程語言Scratch,該語言已被數百萬先驅者廣泛使用。有了這本書,讀者將進行一次激動人心的冒險,以創建自己的遊戲,同時探索編程的基礎知識。這本書充滿了豐富多彩的插圖和易於執行的說明,使學習過程變得愉快和可訪問。情節:該書分為六個章節,每個章節都涉及遊戲開發的各個方面。每章從概念的介紹開始,簡要介紹了本章的期望。章節旨在相互依賴,使讀者能夠逐漸發展自己的技能和知識。

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