
BOOKS - Programming for Game Design A Hands-On Guide with Godot

Programming for Game Design A Hands-On Guide with Godot
Author: Wallace Wang, Tonnetta Walcott
Year: 2024
Pages: 507
Format: PDF | EPUB
File size: 16.4 MB
Language: ENG

Year: 2024
Pages: 507
Format: PDF | EPUB
File size: 16.4 MB
Language: ENG

Book Description: 'Programming for Game Design A HandsOn Guide with Godot' is a comprehensive guide that covers the fundamentals of programming and game design using the open-source game engine Godot. The book provides a step-by-step approach to learning programming concepts and game development, making it an ideal resource for beginners and experienced developers alike. With this book, readers will learn how to create engaging games using Godot, from basic 2D games to complex 3D simulations. The book focuses on practical exercises and projects that help readers apply their newfound knowledge to real-world scenarios. The book begins by introducing the basics of programming and game design, followed by an overview of Godot and its features. Readers will then delve into creating their first game, learning how to set up the environment, add assets, and code their first game. As they progress through the book, they will discover more advanced topics such as physics, animations, and multiplayer functionality. The final chapters cover more advanced topics like game optimization and deployment. Throughout the book, the author emphasizes the importance of understanding the process of technological evolution and developing a personal paradigm for perceiving the technological process of developing modern knowledge. This perspective is essential for survival in today's rapidly changing world, where technology and innovation are constantly evolving. By studying and mastering these concepts, readers will gain a deeper appreciation for the power of technology and its potential to unify humanity in a warring state. Book Outline: I.
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