BOOKS - PROGRAMMING - Learning Unity 2D Game Development by Example
Learning Unity 2D Game Development by Example - Venita Pereira 2014 PDF O;kav_1Reilly Media BOOKS PROGRAMMING
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Learning Unity 2D Game Development by Example
Author: Venita Pereira
Year: 2014
Pages: 266
Format: PDF
File size: 19,7 MB
Language: ENG



The book covers all aspects of 2D game development, from conceptualization to deployment, and provides practical examples and exercises to help you master the skills needed to create engaging and immersive games. The book begins by introducing the basics of Unity and its features, followed by an overview of the 2D game development process. It then delves into the specifics of creating a game, including designing the game mechanics, creating artwork, adding sound effects and music, and programming the game logic. The book also covers advanced topics such as physics, animation, and user input, providing you with a solid foundation in 2D game development. Throughout the book, the author uses real-world examples to illustrate key concepts and techniques, making it easy for you to understand and apply them to your own projects. You'll learn how to create a variety of games, from simple puzzle games to complex platformers, and how to use Unity's built-in tools and features to bring your ideas to life. Whether you're a beginner or an experienced developer, this book will give you the knowledge and skills you need to create successful 2D games with Unity.
Книга охватывает все аспекты разработки 2D-игр, от концептуализации до развертывания, и содержит практические примеры и упражнения, которые помогут вам освоить навыки, необходимые для создания увлекательных и захватывающих игр. Книга начинается с ознакомления с основами Unity и его особенностями, после чего следует обзор процесса разработки 2D-игр. Затем он углубляется в специфику создания игры, включая проектирование игровой механики, создание художественных работ, добавление звуковых эффектов и музыки, а также программирование игровой логики. Книга также охватывает сложные темы, такие как физика, анимация и пользовательский ввод, предоставляя вам прочную основу для разработки 2D-игр. На протяжении всей книги автор использует примеры из реального мира для иллюстрации ключевых концепций и техник, облегчая вам их понимание и применение в собственных проектах. Вы узнаете, как создавать разнообразные игры, от простых головоломок до сложных платформеров, а также как использовать встроенные инструменты и функции Unity для воплощения своих идей в жизнь. Являетесь ли вы новичком или опытным разработчиком, эта книга даст вам знания и навыки, необходимые для создания успешных 2D-игр с Unity.
livre couvre tous les aspects du développement de jeux 2D, de la conceptualisation au déploiement, et contient des exemples pratiques et des exercices qui vous aideront à acquérir les compétences nécessaires pour créer des jeux passionnants et passionnants. livre commence par une présentation des bases d'Unity et de ses caractéristiques, suivie d'un aperçu du processus de développement des jeux 2D. Il se penche ensuite sur les spécificités de la création du jeu, y compris la conception de la mécanique du jeu, la création artistique, l'ajout d'effets sonores et de musique, ainsi que la programmation de la logique du jeu. livre aborde également des sujets complexes tels que la physique, l'animation et l'entrée utilisateur, vous offrant une base solide pour le développement de jeux 2D. Tout au long du livre, l'auteur utilise des exemples du monde réel pour illustrer les concepts et techniques clés, vous permettant de les comprendre et de les appliquer à vos propres projets. Vous apprendrez comment créer une variété de jeux, des puzzles simples aux plates-formes complexes, et comment utiliser les outils et les fonctionnalités intégrés d'Unity pour donner vie à vos idées. Que vous soyez un débutant ou un développeur expérimenté, ce livre vous donnera les connaissances et les compétences nécessaires pour créer des jeux 2D réussis avec Unity.
libro cubre todos los aspectos del desarrollo de juegos 2D, desde la conceptualización hasta la implementación, y contiene ejemplos prácticos y ejercicios que le ayudarán a dominar las habilidades necesarias para crear juegos emocionantes y emocionantes. libro comienza con una introducción a los fundamentos de Unity y sus características, seguido de una revisión del proceso de desarrollo de juegos 2D. Luego profundiza en la especificidad de la creación del juego, incluyendo el diseño de la mecánica del juego, la creación de obras de arte, la adición de efectos de sonido y música, y la programación de la lógica del juego. libro también cubre temas complejos como la física, la animación y la entrada personalizada, lo que le proporciona una base sólida para desarrollar juegos 2D. A lo largo del libro, el autor utiliza ejemplos del mundo real para ilustrar conceptos y técnicas clave, facilitándote su comprensión y aplicación en sus propios proyectos. Aprenderá cómo crear una variedad de juegos, desde simples rompecabezas hasta plataformas complejas, y cómo usar las herramientas y funciones integradas de Unity para poner en práctica sus ideas. Ya sea que seas un principiante o un desarrollador experimentado, este libro te dará los conocimientos y habilidades que necesitas para crear exitosos juegos 2D con Unity.
O livro abrange todos os aspectos do desenvolvimento de jogos 2D, desde a conceituação até a implantação, e contém exemplos práticos e exercícios que o ajudarão a aprender as habilidades necessárias para criar jogos fascinantes e emocionantes. O livro começa com os fundamentos da Unity e suas características, seguindo uma visão geral do processo de desenvolvimento dos jogos 2D. Depois, aprofundou-se nas especificidades da criação do jogo, incluindo a engenharia de mecânica de jogos, a criação de trabalhos artísticos, a adição de efeitos sonoros e música e a programação da lógica do jogo. O livro também abrange temas complexos como física, animação e digitação personalizada, fornecendo-lhe uma base sólida para o desenvolvimento de jogos 2D. Ao longo do livro, o autor usa exemplos do mundo real para ilustrar conceitos essenciais e técnicas, facilitando sua compreensão e aplicação em seus próprios projetos. Você aprende como criar uma variedade de jogos, desde quebra-cabeças simples até plataformas complexas, e como usar ferramentas e funções integradas da Unity para tornar suas ideias realidade. Se você é um novato ou um desenvolvedor experiente, este livro lhe dará os conhecimentos e habilidades necessários para criar jogos de sucesso em 2D com a Unity.
Il libro comprende tutti gli aspetti dello sviluppo dei giochi 2D, dalla concettualizzazione all'implementazione, e contiene esempi pratici ed esercizi che ti aiuteranno a imparare le competenze necessarie per creare giochi affascinanti ed emozionanti. Il libro inizia con una panoramica delle basi di Unity e delle sue caratteristiche, seguita da una panoramica del processo di sviluppo dei giochi 2D. Poi si approfondisce in particolare la creazione del gioco, tra cui la progettazione della meccanica del gioco, la creazione di opere artistiche, l'aggiunta di effetti sonori e musica e la programmazione della logica del gioco. Il libro comprende anche temi complessi come fisica, animazione e input personalizzato, fornendo una base solida per lo sviluppo di giochi 2D. Durante tutto il libro, l'autore utilizza esempi dal mondo reale per illustrare i concetti chiave e la tecnica, facilitandovi la comprensione e l'applicazione nei propri progetti. Imparerete a creare una varietà di giochi, dai semplici puzzle alle piattaforme complesse, e come utilizzare gli strumenti integrati e le funzioni Unity per realizzare le vostre idee. Se sei un principiante o uno sviluppatore esperto, questo libro vi darà le conoscenze e le competenze necessarie per creare giochi 2D di successo con Unity.
Das Buch behandelt alle Aspekte der Entwicklung von 2D-Spielen, von der Konzeption bis zur Bereitstellung, und enthält praktische Beispiele und Übungen, die Ihnen helfen, die Fähigkeiten zu erlernen, die e benötigen, um spannende und aufregende Spiele zu erstellen. Das Buch beginnt mit einer Einführung in die Grundlagen von Unity und seine Funktionen, gefolgt von einem Überblick über den Entwicklungsprozess von 2D-Spielen. Dann vertieft er sich in die Besonderheiten der Spielgestaltung, einschließlich der Gestaltung der Spielmechanik, der Erstellung von Kunstwerken, des Hinzufügens von Soundeffekten und Musik sowie der Programmierung der Spiellogik. Das Buch behandelt auch komplexe Themen wie Physik, Animation und Benutzereingaben und bietet Ihnen eine solide Grundlage für die Entwicklung von 2D-Spielen. Im Laufe des Buches verwendet der Autor Beispiele aus der realen Welt, um Schlüsselkonzepte und -techniken zu veranschaulichen, die es Ihnen erleichtern, sie in Ihren eigenen Projekten zu verstehen und anzuwenden. e lernen, wie e eine Vielzahl von Spielen erstellen, von einfachen Rätseln bis hin zu komplexen Plattformern, und wie e die integrierten Tools und Funktionen von Unity verwenden, um Ihre Ideen zum ben zu erwecken. Egal, ob e ein Anfänger oder ein erfahrener Entwickler sind, dieses Buch vermittelt Ihnen das Wissen und die Fähigkeiten, die e benötigen, um erfolgreiche 2D-Spiele mit Unity zu erstellen.
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Kitap, kavramsallaştırmadan dağıtıma kadar 2D oyun geliştirmenin tüm yönlerini kapsar ve eğlenceli ve heyecan verici oyunlar oluşturmak için ihtiyacınız olan becerileri öğrenmenize yardımcı olacak vaka çalışmaları ve alıştırmalar içerir. Kitap, Unity'nin temellerine ve özelliklerine bir giriş ile başlar, ardından 2D oyun geliştirme sürecine genel bir bakış gelir. Daha sonra oyun mekaniği tasarlamak, sanat eseri oluşturmak, ses efektleri ve müzik eklemek ve oyun mantığını programlamak da dahil olmak üzere oyunu yaratmanın özelliklerini araştırıyor. Kitap ayrıca fizik, animasyon ve kullanıcı girişi gibi karmaşık konuları da kapsar ve size 2D oyunlar geliştirmek için sağlam bir temel sağlar. Kitap boyunca yazar, temel kavramları ve teknikleri göstermek için gerçek dünyadaki örnekleri kullanır ve bunları kendi projelerinize anlamanızı ve uygulamanızı kolaylaştırır. Basit bulmacalardan karmaşık platformlara kadar çeşitli oyunların nasıl oluşturulacağını ve fikirlerinizi hayata geçirmek için Unity'nin yerleşik araçlarını ve özelliklerini nasıl kullanacağınızı öğreneceksiniz. İster yeni başlayan ister deneyimli bir geliştirici olun, bu kitap size Unity ile başarılı 2D oyunlar oluşturmak için ihtiyacınız olan bilgi ve becerileri verecektir.
يغطي الكتاب جميع جوانب تطوير الألعاب ثنائية الأبعاد، من التصور إلى النشر، ويتضمن دراسات حالة وتمارين لمساعدتك على تعلم المهارات التي تحتاجها لإنشاء ألعاب ممتعة ومثيرة. يبدأ الكتاب بمقدمة لأساسيات الوحدة وميزاتها، تليها نظرة عامة على عملية تطوير اللعبة ثنائية الأبعاد. ثم يتعمق في تفاصيل إنشاء اللعبة، بما في ذلك تصميم ميكانيكا اللعبة، وإنشاء الأعمال الفنية، وإضافة المؤثرات الصوتية والموسيقى، ومنطق لعبة البرمجة. يغطي الكتاب أيضًا موضوعات معقدة مثل الفيزياء والرسوم المتحركة ومدخلات المستخدم، مما يوفر لك أساسًا صلبًا لتطوير ألعاب ثنائية الأبعاد. في جميع أنحاء الكتاب، يستخدم المؤلف أمثلة من العالم الحقيقي لتوضيح المفاهيم والتقنيات الرئيسية، مما يسهل عليك فهمها وتطبيقها على مشاريعك الخاصة. ستتعلم كيفية إنشاء مجموعة متنوعة من الألعاب، من الألغاز البسيطة إلى المنصات المعقدة، وكيفية استخدام أدوات وميزات Unity المدمجة لإضفاء الحيوية على أفكارك. سواء كنت مبتدئًا أو مطورًا متمرسًا، فإن هذا الكتاب سيمنحك المعرفة والمهارات التي تحتاجها لإنشاء ألعاب ثنائية الأبعاد ناجحة مع Unity.

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