BOOKS - Game Development with Gamemaker A Primer on Game Development and Design, 2nd ...
Game Development with Gamemaker A Primer on Game Development and Design, 2nd Edition - Sebastiano M. Cossu 2024 PDF Apress BOOKS
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Game Development with Gamemaker A Primer on Game Development and Design, 2nd Edition
Author: Sebastiano M. Cossu
Year: 2024
Pages: 561
Format: PDF
File size: 11.1 MB
Language: ENG



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Ficken III. Game Development with GameMaker: A Primer on Game Development and Design, Second Edition, written by James D. Ficken III, offers readers a comprehensive guide to creating their own games using the popular GameMaker software. The book covers all aspects of game development, from design and planning to programming and testing, providing readers with the skills and knowledge they need to create engaging and immersive games. The book begins by discussing the history and evolution of video games, highlighting the significant milestones and innovations that have shaped the industry into what it is today. It then delves into the basics of game design, emphasizing the importance of understanding the player's experience and creating a compelling narrative. Readers will learn how to develop characters, storylines, and game mechanics that capture the player's attention and keep them engaged. Once the foundation of game design is established, the book moves on to programming fundamentals, teaching readers how to use GameMaker to create games that are both visually appealing and functional. The author provides step-by-step instructions for creating basic game objects such as sprites, backgrounds, and collision detection, as well as more advanced concepts like physics and animation. As the reader progresses through the book, they will learn how to add sound effects, music, and other multimedia elements to enhance the gaming experience.
Ficken III. Game Development with GameMaker: A Primer on Game Development and Design, Second Edition, написанная Джеймсом Д. Фикеном III, предлагает читателям исчерпывающее руководство по созданию собственных игр с использованием популярного программного обеспечения GameMaker. Книга охватывает все аспекты разработки игр, от дизайна и планирования до программирования и тестирования, предоставляя читателям навыки и знания, необходимые для создания увлекательных и захватывающих игр. Книга начинается с обсуждения истории и эволюции видеоигр, освещая значительные вехи и инновации, которые сформировали индустрию в то, чем она является сегодня. Затем он углубляется в основы игрового дизайна, подчеркивая важность понимания опыта игрока и создания убедительного повествования. Читатели узнают, как разрабатывать персонажей, сюжетные линии и игровые механики, которые привлекают внимание игрока и поддерживают его вовлеченность. Как только основа игрового дизайна установлена, книга переходит к основам программирования, обучая читателей тому, как использовать GameMaker для создания игр, которые одновременно визуально привлекательны и функциональны. Автор предоставляет пошаговую инструкцию по созданию базовых игровых объектов, таких как спрайты, фоны и обнаружение столкновений, а также более продвинутые концепции вроде физики и анимации. По мере прохождения книги читатель научится добавлять звуковые эффекты, музыку и другие мультимедийные элементы для улучшения игрового опыта.
Ficken III. Game Development with GameMaker : A Primer on Game Development and Design, Second Edition, écrit par James D. Fiken III, offre aux lecteurs un guide complet pour créer leurs propres jeux à l'aide du populaire logiciel GameMaker. livre couvre tous les aspects du développement de jeux, de la conception et de la planification à la programmation et aux tests, fournissant aux lecteurs les compétences et les connaissances nécessaires pour créer des jeux passionnants et passionnants. livre commence par discuter de l'histoire et de l'évolution des jeux vidéo, soulignant les étapes importantes et les innovations qui ont façonné l'industrie dans ce qu'elle est aujourd'hui. Il approfondit ensuite les bases de la conception du jeu, soulignant l'importance de comprendre l'expérience du joueur et de créer une narration convaincante. s lecteurs apprennent à développer des personnages, des histoires et des mécanismes de jeu qui attirent l'attention du joueur et soutiennent son engagement. Une fois que la base de la conception du jeu est établie, le livre passe aux bases de la programmation, enseignant aux lecteurs comment utiliser GameMaker pour créer des jeux à la fois visuellement attrayants et fonctionnels. L'auteur fournit des instructions étape par étape pour créer des objets de jeu de base tels que les sprites, les arrière-plans et la détection de collisions, ainsi que des concepts plus avancés comme la physique et l'animation. Au fur et à mesure que le livre passe, le lecteur apprendra à ajouter des effets sonores, de la musique et d'autres éléments multimédias pour améliorer l'expérience de jeu.
Ficken III. Desarrollo de juegos con GameMaker: A Primer on Game Development and Design, Second Edition, escrito por James D. Fiken III, ofrece a los lectores una guía exhaustiva para crear sus propios juegos utilizando el popular software GameMaker. libro cubre todos los aspectos del desarrollo de juegos, desde el diseño y la planificación hasta la programación y las pruebas, proporcionando a los lectores las habilidades y los conocimientos necesarios para crear juegos fascinantes y emocionantes. libro comienza con una discusión sobre la historia y evolución de los videojuegos, destacando los importantes hitos e innovaciones que han dado forma a la industria en lo que es hoy en día. Luego profundiza en los fundamentos del diseño del juego, destacando la importancia de entender la experiencia del jugador y crear una narrativa convincente. lectores aprenden a desarrollar personajes, historias y mecánicas de juego que atraen la atención del jugador y apoyan su compromiso. Una vez establecida la base del diseño del juego, el libro pasa a los fundamentos de la programación, enseñando a los lectores cómo usar GameMaker para crear juegos que sean visualmente atractivos y funcionales a la vez. autor proporciona instrucciones paso a paso para crear objetos de juego básicos como sprites, fondos y detección de colisiones, así como conceptos más avanzados como la física y la animación. A medida que el libro pase, el lector aprenderá a agregar efectos de sonido, música y otros elementos multimedia para mejorar la experiencia de juego.
Ficken III. Game Development with : A Primer on Game Development and Design, Secondedition, scritto da James D. Ficken III, offre ai lettori una guida completa per la creazione dei propri giochi con il software più popolare. Il libro comprende tutti gli aspetti dello sviluppo dei giochi, dal design alla pianificazione alla programmazione e alla sperimentazione, fornendo ai lettori le competenze e le conoscenze necessarie per creare giochi affascinanti ed emozionanti. Il libro inizia discutendo la storia e l'evoluzione dei videogiochi, mettendo in luce le importanti fasi cardine e le innovazioni che hanno formato l'industria in ciò che è oggi. Poi si approfondisce sulle basi del design di gioco, sottolineando l'importanza di comprendere l'esperienza del giocatore e di creare una narrazione convincente. I lettori impareranno a sviluppare personaggi, trame e meccaniche di gioco che attirano l'attenzione del giocatore e supportano il suo coinvolgimento. Una volta stabilita la base del design dei videogiochi, il libro passa alle basi della programmazione, insegnando ai lettori come utilizzare i videogiochi per creare videogiochi che siano visivamente attraenti e funzionali allo stesso tempo. L'autore fornisce istruzioni passo passo per la creazione di oggetti di gioco di base come sprite, fondi e rilevamento collisioni, oltre a concetti più avanzati come la fisica e l'animazione. Con il passaggio del libro, il lettore imparerà ad aggiungere effetti sonori, musica e altri elementi multimediali per migliorare l'esperienza di gioco.
Ficken III. Game Development mit GameMaker: A Primer on Game Development and Design, Second Edition, geschrieben von James D. Ficken III, bietet den sern eine umfassende Anleitung zur Erstellung eigener Spiele mit der beliebten GameMaker-Software. Das Buch deckt alle Aspekte der Spieleentwicklung ab, von Design und Planung bis hin zu Programmierung und Tests, und vermittelt den sern die Fähigkeiten und das Wissen, die sie benötigen, um spannende und aufregende Spiele zu erstellen. Das Buch beginnt mit einer Diskussion über die Geschichte und Entwicklung von Videospielen und beleuchtet die bedeutenden Meilensteine und Innovationen, die die Branche zu dem geformt haben, was sie heute ist. Anschließend geht er tiefer in die Grundlagen des Spieldesigns ein und betont, wie wichtig es ist, die Erfahrung des Spielers zu verstehen und eine überzeugende Erzählung zu erstellen. Die ser lernen, wie man Charaktere, Handlungsstränge und Spielmechaniken entwickelt, die die Aufmerksamkeit des Spielers auf sich ziehen und sein Engagement unterstützen. Sobald die Grundlage des Spieldesigns festgelegt ist, geht das Buch zu den Grundlagen der Programmierung über und lehrt die ser, wie sie GameMaker verwenden können, um Spiele zu erstellen, die sowohl optisch ansprechend als auch funktional sind. Der Autor bietet Schritt-für-Schritt-Anleitungen zum Erstellen grundlegender Spielobjekte wie Sprites, Hintergründe und Kollisionserkennung sowie fortgeschrittenere Konzepte wie Physik und Animation. Im Laufe des Buches lernt der ser, Soundeffekte, Musik und andere Multimedia-Elemente hinzuzufügen, um das Spielerlebnis zu verbessern.
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Ficken III. GameMaker ile Oyun Geliştirme: James D. Ficken III tarafından yazılan Oyun Geliştirme ve Tasarım Üzerine Bir Astar, İkinci Baskı, okuyuculara popüler GameMaker yazılımını kullanarak kendi oyunlarını oluşturmak için kapsamlı bir rehber sunuyor. Kitap, tasarım ve planlamadan programlama ve test etmeye kadar oyun geliştirmenin tüm yönlerini kapsar ve okuyuculara eğlenceli ve heyecan verici oyunlar oluşturmak için ihtiyaç duydukları bilgi ve becerileri sağlar. Kitap, video oyunlarının tarihini ve evrimini tartışarak, endüstriyi bugünkü haline getiren önemli kilometre taşlarını ve yenilikleri vurgulayarak başlıyor. Daha sonra oyun tasarımının temellerini inceler, oyuncunun deneyimini anlamanın ve zorlayıcı bir anlatı yaratmanın önemini vurgular. Okuyucular, oyuncunun dikkatini çeken ve onları meşgul eden karakterleri, hikayeleri ve oyun mekaniklerini nasıl geliştireceklerini öğreneceklerdir. Oyun tasarımının temeli oluşturulduktan sonra, kitap programlamanın temellerine geçerek okuyuculara hem görsel olarak çekici hem de işlevsel oyunlar oluşturmak için GameMaker'ı nasıl kullanacaklarını öğretir. Yazar, sprite, arka planlar ve çarpışma algılama gibi temel oyun nesnelerinin yanı sıra fizik ve animasyon gibi daha gelişmiş kavramlar oluşturmak için adım adım talimatlar sağlar. Kitap boyunca ilerledikçe, okuyucu oyun deneyimini geliştirmek için ses efektleri, müzik ve diğer multimedya öğelerini eklemeyi öğrenecektir.
Ficken III. تطوير اللعبة مع GameMaker: A Primer on Game Development and Design، الإصدار الثاني، من تأليف James D. Ficken III، يقدم للقراء دليلًا شاملاً لإنشاء ألعابهم الخاصة باستخدام برنامج GameM. يغطي الكتاب جميع جوانب تطوير الألعاب، من التصميم والتخطيط إلى البرمجة والاختبار، وتزويد القراء بالمهارات والمعرفة التي يحتاجونها لإنشاء ألعاب ممتعة ومثيرة. يبدأ الكتاب بمناقشة تاريخ وتطور ألعاب الفيديو، وتسليط الضوء على المعالم والابتكارات المهمة التي شكلت الصناعة إلى ما هي عليه اليوم. ثم يتعمق في أساسيات تصميم اللعبة، ويؤكد على أهمية فهم تجربة اللاعب وخلق سرد مقنع. سيتعلم القراء كيفية تطوير الشخصيات والقصص وآليات الألعاب التي تجذب انتباه اللاعب وتحافظ على مشاركته. بمجرد إنشاء أساس تصميم اللعبة، ينتقل الكتاب إلى أساسيات البرمجة، ويعلم القراء كيفية استخدام GameMaker لإنشاء ألعاب جذابة بصريًا وعملية. يقدم المؤلف تعليمات خطوة بخطوة لإنشاء كائنات اللعبة الأساسية مثل العفاريت والخلفيات واكتشاف الاصطدام، بالإضافة إلى مفاهيم أكثر تقدمًا مثل الفيزياء والرسوم المتحركة. مع تقدمك في الكتاب، سيتعلم القارئ إضافة المؤثرات الصوتية والموسيقى وعناصر الوسائط المتعددة الأخرى لتحسين تجربة الألعاب.
Ficken III. Game Development with GameMaker: A Primer on Game Development and Design, Second Edition,由James D. Ficken III撰寫,為讀者提供使用流行的GameMaker軟件制作自己的遊戲的詳盡指南。該書涵蓋了遊戲開發的各個方面,從設計和計劃到編程和測試,為讀者提供了創造引人入勝和令人興奮的遊戲所需的技能和知識。這本書首先討論了視頻遊戲的歷史和演變,突出了將行業塑造成今天的重要裏程碑和創新。然後,他深入研究遊戲設計的基礎,強調了解玩家體驗和創造引人註目的敘事的重要性。讀者將學習如何開發吸引玩家註意力並支持其參與的角色,故事情節和遊戲機制。一旦建立了遊戲設計基礎,該書便轉向編程基礎,教導讀者如何使用GameMaker創建具有視覺吸引力和功能性的遊戲。作者提供了創建基本遊戲對象(例如精靈,背景和碰撞檢測)以及物理和動畫等更高級概念的逐步指導。隨著書的進行,讀者將學會添加聲音效果,音樂和其他多媒體元素,以提高遊戲體驗。

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