BOOKS - Game Design Deep Dive: Soulslike
Game Design Deep Dive: Soulslike - Joshua Bycer May 2, 2024 PDF  BOOKS
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Game Design Deep Dive: Soulslike
Author: Joshua Bycer
Year: May 2, 2024
Format: PDF
File size: PDF 78 MB
Language: English



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The book "Game Design Deep Dive Soulslike" delves into the youngest genre yet - soulslikes - and explores how this genre has evolved over the past decade. With a focus on the history of the genre and popular soulslike games of the 2010s, the author, Joshua Bycer, examines what aspects of design make a game a soulslike, specifically the importance of abstracted design and RPG gameplay. This book provides a comprehensive look at the history of the RPG genre and its various subgenres, making it a must-read for anyone interested in the field.
Книга «Game Design Deep Dive Soulslike» углубляется в самый молодой жанр ещё - soulslikes - и исследует, как этот жанр развивался за последнее десятилетие. С упором на историю жанра и популярные игры, похожие на soulslike 2010-х годов, автор, Джошуа Байсер, рассматривает, какие аспекты дизайна делают игру похожей на soulslike, в частности важность абстрагированного дизайна и геймплея RPG. В этой книге представлен всесторонний взгляд на историю жанра RPG и его различных поджанров, что делает её обязательной к прочтению для всех, кто интересуется данной областью.
livre « Game Design Deep Dive Soulslike » explore le plus jeune genre encore - soulslikes - et explore comment ce genre a évolué au cours de la dernière décennie. En se concentrant sur l'histoire du genre et les jeux populaires similaires à soulslike des années 2010, l'auteur, Joshua Byser, examine quels aspects du design font ressembler au soulslike, en particulier l'importance du design abstrait et du gameplay RPG. Ce livre présente une vision globale de l'histoire du genre RPG et de ses différents sous-genres, ce qui le rend obligatoire à lire pour tous ceux qui s'intéressent à ce domaine.
libro «Game Design Deep Dive Soulslike» profundiza en el género más joven aún - soulslikes - y explora cómo ha evolucionado este género en la última década. Con un enfoque en la historia del género y juegos populares similares al soulslike de la década de 2010, el autor, Joshua Bayser, examina qué aspectos del diseño hacen que el juego parezca un soulslike, en particular la importancia del diseño abstracto y la jugabilidad de RPG. Este libro presenta una visión completa de la historia del género RPG y sus diferentes subgéneros, lo que lo hace obligatorio de leer para cualquier persona interesada en el área en cuestión.
O livro «Game Design Deep Dive Soullike» está se aprofundando para o gênero mais jovem ainda - soulslikes - e explorando como o gênero evoluiu na última década. Com ênfase na história do gênero e jogos populares semelhantes ao soullike da década de 2010, o autor, Joshua Baiser, considera quais aspectos do design tornam o jogo semelhante a soullike, especialmente a importância do design abstrato e game RPG. Este livro apresenta uma visão abrangente da história do gênero RPG e de seus diversos incêndios, tornando-o obrigatório para todos os interessados na área.
Il libro «Game Design Deep Dive Soulslike» si sta approfondendo nel genere più giovane di sempre - soulslikes - e sta esplorando come questo genere si sia evoluto nell'ultimo decennio. Con attenzione alla storia del genere e giochi popolari simili a sulslike anni 2010, l'autore, Joshua Bayser, sta valutando quali aspetti del design rendono il gioco simile a sulslike, in particolare l'importanza del design astratto e del gameplay RPG. Questo libro fornisce una visione completa della storia del genere RPG e dei suoi vari focolai, rendendolo obbligatorio per tutti coloro che sono interessati a questo campo.
Das Buch „Game Design Deep Dive Soulslike“ taucht tief in das jüngste Genre der Soulslikes ein und untersucht, wie sich dieses Genre in den letzten zehn Jahren entwickelt hat. Mit einem Fokus auf die Geschichte des Genres und populäre Spiele, ähnlich wie in den 2010er Jahren, untersucht der Autor Joshua Byser, welche Aspekte des Designs das Spiel wie ein Soulslike aussehen lassen, insbesondere die Bedeutung von abstrahiertem RPG-Design und Gameplay. Dieses Buch bietet einen umfassenden Einblick in die Geschichte des RPG-Genres und seiner verschiedenen Subgenres und macht es zu einem Muss für alle, die sich für das Gebiet interessieren.
Gra Design Deep Dive Soulslike zagłębia się w najmłodszy gatunek jeszcze - lubi dusze - i bada, jak ten gatunek rozwinął się w ciągu ostatniej dekady. Z naciskiem na historię gatunku i popularne gry soulslike roku 2010, autor, Joshua Byser, uważa, które aspekty projektu sprawiają, że gra jest podobna do soulslike, w szczególności znaczenie abstrakcyjnego projektu RPG i rozgrywki. Ta książka zapewnia kompleksowe spojrzenie na historię gatunku RPG i jego różnych podgen, co sprawia, że musi czytać dla każdego, kto jest zainteresowany tym obszarem.
עיצוב משחק צלילה עמוקה Soalslike מתעמק הז 'אנר הצעיר ביותר עדיין - נשמות - ובוחן איך הז'אנר הזה התפתח בעשור האחרון. עם דגש על ההיסטוריה של הז 'אנר והמשחקים הפופולריים דמויי הנשמה של שנת 2010, המחבר, ג'ושוע ביזר, רואה באילו היבטים של העיצוב הופך את המשחק לדומה לנשמה, ובפרט את החשיבות של עיצוב RPG ומשחק מופשט. ספר זה מספק מבט מקיף על ההיסטוריה של ז 'אנר ה-RPG ותת הז'אנרים השונים שלו, מה שהופך אותו לקריאה חובה לכל מי שמתעניין בתחום זה.''
Oyun Tasarımı Derin Dalış Soulslike henüz en genç türe giriyor - soulslikes - ve bu türün son on yılda nasıl geliştiğini araştırıyor. Türün tarihine ve 2010'ların popüler ruh benzeri oyunlarına vurgu yapan yazar Joshua Byser, tasarımın hangi yönlerinin oyunu ruh benzeri hale getirdiğini, özellikle de soyutlanmış RPG tasarımının ve oyununun önemini düşünüyor. Bu kitap, RPG türünün tarihine ve çeşitli alt türlerine kapsamlı bir bakış sunar, bu da onu bu alanla ilgilenen herkes için mutlaka okunması gereken bir kitap haline getirir.
Game Design Deep Dive Soulslike يتعمق في أصغر نوع حتى الآن - يشبه الروح - ويستكشف كيف تطور هذا النوع على مدار العقد الماضي. مع التركيز على تاريخ هذا النوع والألعاب الشبيهة بالروح الشهيرة في عام 2010، يفكر المؤلف، جوشوا بيسر، في جوانب التصميم التي تجعل اللعبة مشابهة للروح، ولا سيما أهمية تصميم RPG المجرد وطريقة اللعب. يقدم هذا الكتاب نظرة شاملة على تاريخ نوع RPG وأنواعه الفرعية المختلفة، مما يجعله ضروريًا للقراءة لأي شخص مهتم بهذا المجال.
Game Design Deep Dive Soulslike는 가장 어린 장르 인 soulslikes를 탐구하고이 장르가 지난 10 년 동안 어떻게 발전했는지 탐구합니다. 장르의 역사와 2010 년대의 인기있는 영혼과 같은 게임에 중점을 둔 작가 Joshua Byser는 디자인의 어떤 측면이 게임을 영혼과 유사하게 만드는지, 특히 추상적 인 RPG 디자인과 게임 플레이의 중요성을 고려합니다. 이 책은 RPG 장르의 역사와 다양한 하위 장르에 대한 포괄적 인 모습을 제공하므로이 분야에 관심이있는 모든 사람에게 반드시 읽어야합니다.
Game Design Deep Dive Soulslikeは、まだ最少のジャンル-soulslikes-を掘り下げ、このジャンルが過去10間にどのように発展してきたかを探ります。2010代のジャンルの歴史と人気のある魂のようなゲームに重点を置いて、著者ジョシュア・バイザーは、デザインのどの側面が魂のようにゲームを作るのか、特に抽象化されたRPGデザインとゲームプレイの重要性を考慮しています。この本は、RPGジャンルとその様々なサブジャンルの歴史を総合的に見ることができ、この分野に興味のある人には必読です。
《Game Design Deep Dive Soulslike》一書深入探討了迄今為止最輕的流派soulslike並探討了這種流派在過去十中是如何演變的。作者約書亞·拜瑟(Joshua Byser)著重於流派歷史和流行遊戲,類似於2010代的 soulslike,他研究了哪些設計方面使遊戲看起來像soulslike,特別是抽象設計和RPG遊戲玩法的重要性。本書全面介紹了RPG流派及其各種子流派的歷史,這使得對任何對該領域感興趣的人都必須閱讀。

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