
BOOKS - PROGRAMMING - Computer Graphics From Pixels to Programmable Graphics Hardware

Computer Graphics From Pixels to Programmable Graphics Hardware
Author: Alexey Boreskov, Evgeniy Shikin
Year: 2013
Pages: 568
Format: PDF
File size: 3 MB
Language: ENG

Year: 2013
Pages: 568
Format: PDF
File size: 3 MB
Language: ENG

Book Description: The book "Computer Graphics From Pixels to Programmable Graphics Hardware" provides a comprehensive overview of computer graphics, from the early days of pixel art to the current era of programmable graphics hardware. The book explores the evolution of computer graphics technology and its impact on society, highlighting the need for a personal paradigm for understanding the technological process of developing modern knowledge. The author argues that this paradigm is essential for the survival of humanity and the unity of people in a world torn apart by conflict. The book begins with an introduction to computer graphics, explaining how pixels are the building blocks of digital images and how they have evolved over time. It then delves into the history of computer graphics, discussing the development of graphics cards, GPUs, and other hardware components. The author also explores the role of software and programming languages in shaping the field of computer graphics. As the book progresses, it delves into more advanced topics such as 3D modeling, lighting, and animation, providing readers with a detailed understanding of the technical aspects of computer graphics. The author also examines the applications of computer graphics in various industries, including gaming, film, and medicine. Throughout the book, the author emphasizes the importance of understanding the technological process of developing modern knowledge and its impact on society. He argues that this understanding is crucial for the survival of humanity and the unity of people in a warring state.
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