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Advanced Game Design A Systems Approach - Michael Sellers 2017 EPUB Addison-Wesley Professional BOOKS PROGRAMMING
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Advanced Game Design A Systems Approach
Author: Michael Sellers
Year: 2017
Pages: 464
Format: EPUB
File size: 10 MB
Language: ENG



Book Description: In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. The Plot: Advanced Game Design: A Systems Approach is a groundbreaking book that challenges the conventional approach to game design by introducing a new paradigm for understanding and developing modern knowledge. The book emphasizes the need to study and comprehend the process of technological evolution and its impact on humanity. It argues that the survival of humanity and the unity of people in a warring state depend on our ability to develop a personal paradigm for perceiving the technological process of developing modern knowledge. The book begins by exploring the concept of systems thinking and its relevance to game design. It explains how systems thinking can help game designers understand the interconnectedness of different components within a game and how they interact with each other. The author then delves into the principles of game design, highlighting the importance of understanding the player's experience and creating engaging gameplay mechanics.
В Advanced Game Design, новаторский геймдизайнер и инструктор Майкл Селлерс (Michael Sellers) помещает практику геймдизайна в сильную теоретическую основу системного мышления, позволяя дизайнерам более глубоко и ясно думать о своей работе, чтобы они могли создавать более качественные, более привлекательные игры для любого устройства или платформы. Продавцы предлагают глубокую объединяющую структуру, в которой практические практики игрового дизайна и проверенная теория системного мышления усиливают друг друга, помогая геймдизайнерам понять, чего они добиваются, и лучшие способы достижения. Advanced Game Design: A Systems Approach - это новаторская книга, которая бросает вызов традиционному подходу к игровому дизайну, вводя новую парадигму для понимания и развития современных знаний. В книге подчеркивается необходимость изучения и осмысления процесса технологической эволюции и его влияния на человечество. В нем утверждается, что выживание человечества и единство людей в воюющем государстве зависят от нашей способности выработать личностную парадигму восприятия технологического процесса развития современных знаний. Книга начинается с изучения концепции системного мышления и его актуальности для игрового дизайна. В ней объясняется, как системное мышление может помочь геймдизайнерам понять взаимосвязанность различных компонентов в игре и как они взаимодействуют друг с другом. Затем автор углубляется в принципы игрового дизайна, подчеркивая важность понимания опыта игрока и создания увлекательной геймплейной механики.
Dans Advanced Game Design, Michael Sellers, un concepteur de jeux et formateur pionnier, place la pratique du jeu dans une solide base théorique de la pensée systémique, permettant aux concepteurs de réfléchir plus profondément et plus clairement à leur travail afin de créer des jeux de meilleure qualité et plus attrayants pour n'importe quel appareil ou plate-forme. s vendeurs offrent une structure d'unification profonde dans laquelle les pratiques de conception de jeu et la théorie éprouvée de la pensée systémique se renforcent mutuellement, aidant les concepteurs de jeux à comprendre ce qu'ils obtiennent et les meilleures façons d'atteindre. Advanced Game Design : A Systems Approach est un livre pionnier qui remet en question l'approche traditionnelle de la conception de jeux en introduisant un nouveau paradigme pour la compréhension et le développement des connaissances modernes. livre souligne la nécessité d'étudier et de comprendre le processus d'évolution technologique et son impact sur l'humanité. Il affirme que la survie de l'humanité et l'unité des gens dans un État en guerre dépendent de notre capacité à développer un paradigme personnel de perception du processus technologique du développement des connaissances modernes. livre commence par étudier le concept de pensée systémique et sa pertinence pour la conception du jeu. Il explique comment la pensée systémique peut aider les concepteurs de jeux à comprendre l'interconnexion des différents composants dans le jeu et comment ils interagissent les uns avec les autres. L'auteur approfondit ensuite les principes de la conception du jeu, soulignant l'importance de comprendre l'expérience du joueur et de créer une mécanique de jeu fascinante.
En Advanced Game Design, el innovador diseñador e instructor de juegos Michael Sellers coloca la práctica del diseño de juegos en una sólida base teórica de pensamiento sistémico, lo que permite a los diseñadores pensar más profunda y claramente sobre su trabajo para que puedan crear mejores, más juegos atractivos para cualquier dispositivo o plataforma. vendedores ofrecen una profunda estructura unificadora en la que las prácticas de diseño de juegos y la teoría probada del pensamiento sistémico se refuerzan mutuamente, ayudando a los diseñadores de juegos a entender lo que están logrando y las mejores formas de lograrlo. Advanced Game Design: A Systems Approach es un libro pionero que desafía el enfoque tradicional del diseño de juegos al introducir un nuevo paradigma para entender y desarrollar el conocimiento moderno. libro subraya la necesidad de estudiar y comprender el proceso de evolución tecnológica y su impacto en la humanidad. Afirma que la supervivencia de la humanidad y la unidad de los seres humanos en un Estado en guerra dependen de nuestra capacidad para desarrollar un paradigma personal de percepción del proceso tecnológico del desarrollo del conocimiento moderno. libro comienza explorando el concepto de pensamiento sistémico y su relevancia para el diseño de juegos. Explica cómo el pensamiento sistémico puede ayudar a los diseñadores de juegos a entender la interconexión de los diferentes componentes en el juego y cómo interactúan entre sí. A continuación, el autor profundiza en los principios del diseño del juego, destacando la importancia de entender la experiencia del jugador y crear una mecánica de juego adictiva.
No Advanced Game Design, o inovador gamer e instrutor Michael Sellers coloca a prática do game em uma forte base teórica de pensamento do sistema, permitindo que os designers pensem mais fundo e claramente no seu trabalho para que possam criar jogos de melhor qualidade, mais atraentes para qualquer dispositivo ou plataforma. Os vendedores oferecem uma estrutura de integração profunda, em que práticas práticas de design de jogos e uma teoria comprovada de pensamento de sistemas se fortalecem mutuamente, ajudando os gamers a compreender o que eles conseguem e as melhores formas de alcançar. Advanced Game Design: A Systems Approach é um livro inovador que desafia a abordagem tradicional do design de jogos, introduzindo um novo paradigma para a compreensão e desenvolvimento do conhecimento moderno. O livro enfatiza a necessidade de explorar e compreender o processo de evolução tecnológica e seus efeitos na humanidade. Ele afirma que a sobrevivência da humanidade e a unidade das pessoas em um Estado em guerra dependem da nossa capacidade de desenvolver um paradigma pessoal de percepção do processo tecnológico de desenvolvimento do conhecimento moderno. O livro começa por estudar o conceito de pensamento sistêmico e sua relevância para o design do jogo. Explica como o pensamento sistêmico pode ajudar os gamedisainers a compreender a interconectividade de vários componentes no jogo e como eles interagem entre si. Em seguida, o autor se aprofundou nos princípios do design de jogo, enfatizando a importância de entender a experiência do jogador e criar uma mecânica de games fascinante.
In Advanced Game Design, l'innovativo videogiornatore e istruttore Michael Sellers inserisce la pratica del gamming in una forte base teorica per il pensiero del sistema, permettendo ai designer di pensare in modo più profondo e chiaro al loro lavoro, in modo che possano creare giochi migliori e più attraenti per qualsiasi dispositivo o piattaforma. I venditori offrono una profonda struttura di aggregazione in cui pratiche pratiche di design di videogiochi e una teoria collaudata del pensiero di sistema si rafforzano a vicenda, aiutando i videogiochi a capire cosa stanno ottenendo e i modi migliori per ottenere. Advanced Game Design: A Systems Approach è un libro innovativo che sfida l'approccio tradizionale al design dei videogiochi, introducendo un nuovo paradigma per comprendere e sviluppare le conoscenze moderne. Il libro sottolinea la necessità di studiare e comprendere l'evoluzione tecnologica e il suo impatto sull'umanità. Sostiene che la sopravvivenza dell'umanità e l'unità degli esseri umani in uno stato in guerra dipendono dalla nostra capacità di sviluppare un paradigma personale per la percezione del processo tecnologico di sviluppo delle conoscenze moderne. Il libro inizia studiando il concetto di pensiero sistemico e la sua rilevanza per il design del gioco. Spiega come il pensiero sistemico può aiutare i videogiochi a comprendere le interconnessioni tra i vari componenti nel gioco e come interagiscono tra loro. Poi l'autore approfondisce i principi del design di gioco, sottolineando l'importanza di comprendere l'esperienza del giocatore e creare una meccanica di videogiochi affascinante.
In Advanced Game Design stellt der bahnbrechende Game Designer und Instruktor Michael Sellers die Praxis des Game Designs in eine starke theoretische Grundlage des Systemdenkens, die es Designern ermöglicht, tiefer und klarer über ihre Arbeit nachzudenken, damit sie bessere, attraktivere Spiele für jedes Gerät oder jede Plattform erstellen können. Die Verkäufer bieten einen tiefen, verbindenden Rahmen, in dem sich die praktischen Praktiken des Spieldesigns und die bewährte Theorie des Systemdenkens gegenseitig verstärken und den Spieleentwicklern helfen, zu verstehen, was sie erreichen und wie sie am besten erreichen können. Advanced Game Design: A Systems Approach ist ein bahnbrechendes Buch, das den traditionellen Ansatz des Spieldesigns in Frage stellt und ein neues Paradigma für das Verständnis und die Entwicklung des modernen Wissens einführt. Das Buch betont die Notwendigkeit, den Prozess der technologischen Evolution und ihre Auswirkungen auf die Menschheit zu studieren und zu verstehen. Es argumentiert, dass das Überleben der Menschheit und die Einheit der Menschen in einem kriegführenden Staat von unserer Fähigkeit abhängt, ein persönliches Paradigma für die Wahrnehmung des technologischen Prozesses der Entwicklung des modernen Wissens zu entwickeln. Das Buch beginnt mit einer Untersuchung des Konzepts des systemischen Denkens und seiner Relevanz für das Spieldesign. Es wird erklärt, wie systemisches Denken den Spieleautoren helfen kann, die Vernetzung der verschiedenen Komponenten im Spiel zu verstehen und wie sie miteinander interagieren. Der Autor geht dann tiefer in die Prinzipien des Spieldesigns ein und betont, wie wichtig es ist, die Erfahrung des Spielers zu verstehen und faszinierende Gameplay-Mechaniken zu erstellen.
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İleri Oyun Tasarımında, öncü oyun tasarımcısı ve eğitmeni Michael Sellers, oyun tasarımı pratiğini sistem düşüncesinin güçlü bir teorik çerçevesine yerleştirerek, tasarımcıların çalışmaları hakkında daha derin ve net düşünmelerini sağlar, böylece herhangi bir cihaz veya platform için daha iyi, daha çekici oyunlar yaratabilirler. Satıcılar, oyun tasarım uygulamalarının ve kanıtlanmış sistem düşünme teorisinin birbirini güçlendirdiği, oyun tasarımcılarının neyi başardıklarını ve bunu başarmanın en iyi yollarını anlamalarına yardımcı olan derin bir birleştirici çerçeve sunar. Gelişmiş Oyun Tasarımı: Bir stem Yaklaşımı, oyun tasarımına geleneksel yaklaşımı zorlayan, modern bilgiyi anlamak ve ilerletmek için yeni bir paradigma getiren çığır açan bir kitaptır. Kitap, teknolojik evrim sürecini ve insanlık üzerindeki etkisini inceleme ve anlama ihtiyacını vurgulamaktadır. İnsanlığın hayatta kalması ve savaşan bir durumda insanların birliği, modern bilginin gelişiminin teknolojik sürecinin algılanması için kişisel bir paradigma geliştirme yeteneğimize bağlıdır. Kitap, sistem düşüncesi kavramını ve oyun tasarımıyla olan ilişkisini keşfederek başlıyor. stem düşüncesinin, oyun tasarımcılarının oyundaki çeşitli bileşenlerin birbirine bağlılığını ve birbirleriyle nasıl etkileşime girdiklerini anlamalarına nasıl yardımcı olabileceğini açıklar. Yazar daha sonra oyun tasarımının ilkelerine giriyor, oyuncunun deneyimini anlamanın ve eğlenceli oyun mekaniği yaratmanın önemini vurguluyor.
في تصميم الألعاب المتقدم، يضع مصمم الألعاب الرائد والمدرب مايكل سيلرز ممارسة تصميم الألعاب في إطار نظري قوي لتفكير الأنظمة، مما يسمح للمصممين بالتفكير بعمق أكبر ووضوح حول عملهم حتى يتمكنوا من إنشاء ألعاب أفضل وأكثر جاذبية لأي جهاز أو منصة. يقدم البائعون إطارًا موحدًا عميقًا تعزز فيه ممارسات تصميم الألعاب ونظرية التفكير في الأنظمة المثبتة بعضها البعض، مما يساعد مصممي الألعاب على فهم ما يحققونه وأفضل الطرق لتحقيقه. Advanced Game Design: A Systems Approach هو كتاب رائد يتحدى النهج التقليدي لتصميم الألعاب، ويقدم نموذجًا جديدًا لفهم المعرفة الحديثة والنهوض بها. يؤكد الكتاب على الحاجة إلى دراسة وفهم عملية التطور التكنولوجي وتأثيرها على البشرية. يجادل بأن بقاء البشرية ووحدة الناس في دولة متحاربة تعتمد على قدرتنا على تطوير نموذج شخصي لتصور العملية التكنولوجية لتطوير المعرفة الحديثة. يبدأ الكتاب باستكشاف مفهوم تفكير الأنظمة وصلته بتصميم الألعاب. يشرح كيف يمكن أن يساعد تفكير الأنظمة مصممي الألعاب على فهم الترابط بين المكونات المختلفة في اللعبة وكيف يتفاعلون مع بعضهم البعض. ثم يتعمق المؤلف في مبادئ تصميم اللعبة، مؤكداً على أهمية فهم تجربة اللاعب وإنشاء ميكانيكا لعب ممتعة.

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