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Learning Cocos2D A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk - Rod Strougo, Ray Wenderlich 2011 PDF Addison-Wesley Professional; BOOKS PROGRAMMING
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Learning Cocos2D A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
Author: Rod Strougo, Ray Wenderlich
Year: 2011
Pages: 640
Format: PDF
File size: 13 MB
Language: ENG



The book "Learning Cocos2D" provides a comprehensive guide to creating captivating iOS games using Cocos2D, the popular open-source 2D game engine. The book covers all aspects of game development, from designing the game's concept to implementing advanced features such as physics and animations. It also explores the use of Box2D and Chipmunk libraries to enhance gameplay and provide a more engaging experience for players. The book begins by introducing the basics of Cocos2D and its architecture, followed by an overview of the game development process. It then delves into the specifics of game design, including tips on creating engaging gameplay, developing characters and environments, and incorporating sound effects and music. The next section focuses on coding techniques, including object-oriented programming, event handling, and collision detection. The book also covers advanced topics such as physics simulations, particle effects, and animation, providing readers with the skills they need to create complex and immersive games. Additionally, it includes a chapter on testing and debugging, ensuring that readers can successfully bring their creations to life.
Книга «arning Cocos2D» содержит исчерпывающее руководство по созданию увлекательных игр для iOS с использованием Cocos2D, популярного двухмерного игрового движка с открытым исходным кодом. Книга охватывает все аспекты разработки игр, от разработки концепции игры до реализации расширенных функций, таких как физика и анимация. Также исследуется использование библиотек Box2D и Chipmunk для улучшения игрового процесса и обеспечения более привлекательного опыта для игроков. Книга начинается с введения основ Cocos2D и его архитектуры, после чего следует обзор процесса разработки игры. Затем он углубляется в особенности игрового дизайна, включая советы по созданию увлекательного игрового процесса, разработке персонажей и окружения, а также включению звуковых эффектов и музыки. Следующий раздел посвящен методам кодирования, включая объектно-ориентированное программирование, обработку событий и обнаружение коллизий. Книга также охватывает такие продвинутые темы, как моделирование физики, эффекты частиц и анимация, предоставляя читателям навыки, необходимые для создания сложных и захватывающих игр. Кроме того, он включает главу о тестировании и отладке, гарантируя, что читатели смогут успешно воплотить свои творения в жизнь.
livre « arning Cocos2D » contient un guide complet sur la façon de créer des jeux fascinants pour iOS à l'aide d'un moteur de jeu open source bidimensionnel Cocos2D, populaire. livre couvre tous les aspects du développement de jeux, du développement du concept de jeu à la mise en œuvre de fonctions avancées telles que la physique et l'animation. L'utilisation des bibliothèques Box2D et Chipmunk pour améliorer le gameplay et offrir une expérience plus attrayante aux joueurs est également étudiée. livre commence par l'introduction des bases de la Cocos2D et de son architecture, puis un aperçu du processus de développement du jeu. Ensuite, il approfondit les caractéristiques de la conception du jeu, y compris des conseils pour créer un processus de jeu fascinant, développer des personnages et des environnements, et inclure des effets sonores et de la musique. La section suivante traite des méthodes de codage, y compris la programmation orientée objet, le traitement des événements et la détection des collisions. livre aborde également des sujets avancés tels que la modélisation physique, les effets de particules et l'animation, fournissant aux lecteurs les compétences nécessaires pour créer des jeux complexes et passionnants. En outre, il comprend un chapitre sur le test et le débogage, en veillant à ce que les lecteurs puissent mettre leurs créations en pratique avec succès.
libro «arning Cocos2D» contiene una guía exhaustiva para crear juegos fascinantes para iOS utilizando el popular motor de juegos de código abierto bidimensional de Cocos2D. libro cubre todos los aspectos del desarrollo de juegos, desde el desarrollo del concepto de juego hasta la implementación de funciones avanzadas como la física y la animación. También se investiga el uso de las bibliotecas Box2D y Chipmunk para mejorar el juego y proporcionar una experiencia más atractiva para los jugadores. libro comienza con la introducción de los fundamentos de la Cocos2D y su arquitectura, seguido de una revisión del proceso de desarrollo del juego. Luego se profundiza en las características del diseño del juego, incluyendo consejos para crear un juego adictivo, el desarrollo de personajes y entornos, y la inclusión de efectos de sonido y música. La siguiente sección se centra en los métodos de codificación, incluida la programación orientada a objetos, el procesamiento de eventos y la detección de colisiones. libro también cubre temas avanzados como la simulación de física, efectos de partículas y animación, proporcionando a los lectores las habilidades necesarias para crear juegos complejos y emocionantes. Además, incluye un capítulo sobre pruebas y depuración, asegurando que los lectores puedan poner en práctica sus creaciones con éxito.
O livro «arning Cocos2D» fornece um guia exaustivo para a criação de jogos fascinantes para iOS com Cocos2D, um popular motor de jogo de código aberto de duas dimensões. O livro abrange todos os aspectos do desenvolvimento de jogos, desde o desenvolvimento do conceito de jogo até a realização de funções avançadas, como física e animação. Também está sendo pesquisado o uso das bibliotecas Box2D e Chipmunk para melhorar o fluxo de jogos e proporcionar uma experiência mais atraente para os jogadores. O livro começa com a introdução dos fundamentos do Cocos2D e sua arquitetura, seguindo uma revisão do processo de desenvolvimento do jogo. Depois, aprofundou-se no design do jogo, incluindo dicas para criar um processo de jogo fascinante, desenvolver personagens e ambientes e incluir efeitos sonoros e música. A secção seguinte trata de técnicas de codificação, incluindo programação orientada a objetos, gerenciamento de eventos e detecção de conflitos. O livro também abrange temas avançados como modelagem física, efeitos de partículas e animação, oferecendo aos leitores as habilidades necessárias para criar jogos complexos e emocionantes. Além disso, inclui um capítulo sobre testes e depuração, garantindo que os leitores possam tornar suas criações bem sucedidas.
Il libro «arning Cocos2D» fornisce una guida completa per la creazione di giochi affascinanti per i videogiochi con Cocos2D, un popolare motore di gioco 2D open source. Il libro comprende tutti gli aspetti dello sviluppo dei giochi, dallo sviluppo del concetto di gioco alla realizzazione di funzioni avanzate come fisica e animazione. Viene inoltre esplorato l'utilizzo delle librerie Box2D e Chipmunk per migliorare il processo di gioco e fornire un'esperienza più attraente per i giocatori. Il libro inizia con l'introduzione delle basi di Cocos2D e della sua architettura, seguito da una panoramica del processo di progettazione del gioco. Viene poi approfondito in particolare nel design dei videogiochi, tra cui suggerimenti per creare un processo di gioco affascinante, sviluppare personaggi e ambienti e includere effetti sonori e musica. La sezione seguente è dedicata ai metodi di codifica, tra cui programmazione orientata agli oggetti, gestione degli eventi e rilevamento dei conflitti. Il libro affronta anche temi avanzati come la modellazione della fisica, gli effetti delle particelle e l'animazione, fornendo ai lettori le competenze necessarie per creare giochi complessi ed emozionanti. Inoltre, include un capitolo su test e debug, garantendo che i lettori possano realizzare con successo le loro creazioni.
Das Buch „arning Cocos2D“ enthält eine umfassende Anleitung zum Erstellen spannender iOS-Spiele mithilfe der Cocos2D, einer beliebten Open-Source-2D-Spielengine. Das Buch deckt alle Aspekte der Spieleentwicklung ab, von der Entwicklung des Spielkonzepts bis zur Implementierung erweiterter Funktionen wie Physik und Animation. Die Verwendung der Bibliotheken Box2D und Chipmunk wird ebenfalls untersucht, um das Gameplay zu verbessern und den Spielern ein attraktiveres Erlebnis zu bieten. Das Buch beginnt mit einer Einführung in die Grundlagen der Cocos2D und ihrer Architektur, gefolgt von einem Überblick über den Entwicklungsprozess des Spiels. Dann geht er auf die Besonderheiten des Spieldesigns ein, einschließlich Tipps zur Erstellung eines faszinierenden Gameplays, zur Charakter- und Umgebungsentwicklung sowie zur Einbeziehung von Soundeffekten und Musik. Der nächste Abschnitt konzentriert sich auf Kodierungstechniken, einschließlich objektorientierter Programmierung, Ereignisverarbeitung und Kollisionserkennung. Das Buch behandelt auch fortgeschrittene Themen wie Physikmodellierung, Partikeleffekte und Animation und vermittelt den sern die Fähigkeiten, die sie benötigen, um komplexe und aufregende Spiele zu erstellen. Darüber hinaus enthält es ein Kapitel zum Testen und Debuggen, das sicherstellt, dass die ser ihre Kreationen erfolgreich zum ben erwecken können.
arning Cocos2D מספק מדריך מקיף ליצירת משחקי iOS מהנים באמצעות Cocos2D, הספר מכסה את כל ההיבטים של פיתוח המשחק, החל מפיתוח מושג המשחק ועד ליישום של תכונות מתקדמות כמו פיזיקה ואנימציה. הוא גם בוחן את השימוש בספריות Box2D וצ 'יפמאנק כדי לשפר את המשחק ולספק חוויה אטרקטיבית יותר לשחקנים. הספר מתחיל עם הקדמה של היסודות של Cocos2D והארכיטקטורה שלו, ואחריו סקירה של תהליך פיתוח המשחק. לאחר מכן הוא מתעמק במאפיינים של עיצוב משחק, כולל טיפים ליצירת משחק כיף, פיתוח דמויות וסביבות, ושילוב אפקטים קוליים ומוזיקה. החלק הבא עוסק בטכניקות קידוד, כולל תכנות מונחה עצמים, טיפול באירוע, וגילוי התנגשות. הספר מכסה גם נושאים מתקדמים כגון מודלים פיזיקליים, אפקטי חלקיקים ואנימציה, המספקים לקוראים את המיומנויות הדרושות להם ליצירת משחקים מורכבים ושקועים. בנוסף לכך, הוא כולל פרק העוסק בבדיקות ובדיבוגים, המבטיח שהקוראים יוכלו להפיח חיים בהצלחה ביצירותיהם.''
arning Cocos2D, popüler açık kaynaklı 2D oyun motoru Cocos2D'i kullanarak eğlenceli iOS oyunları oluşturmak için kapsamlı bir rehber sunar. Kitap, oyun konseptinin geliştirilmesinden fizik ve animasyon gibi gelişmiş özelliklerin uygulanmasına kadar oyun geliştirmenin tüm yönlerini kapsar. Ayrıca, oyunu geliştirmek ve oyuncular için daha çekici bir deneyim sağlamak için Box2D ve Chipmunk kütüphanelerinin kullanımını araştırıyor. Kitap, Cocos2D ve mimarisinin temellerinin tanıtılmasıyla başlar, ardından oyun geliştirme sürecine genel bir bakış gelir. Daha sonra, eğlenceli oyun oluşturmak, karakter ve ortamlar geliştirmek ve ses efektleri ve müzik eklemek için ipuçları da dahil olmak üzere oyun tasarımının özelliklerini inceler. Aşağıdaki bölümde nesne yönelimli programlama, olay işleme ve çarpışma algılama gibi kodlama teknikleri ele alınmaktadır. Kitap aynı zamanda fizik modelleme, parçacık efektleri ve animasyon gibi ileri konuları da kapsamakta ve okuyuculara karmaşık ve sürükleyici oyunlar oluşturmak için ihtiyaç duydukları becerileri sağlamaktadır. Buna ek olarak, test ve hata ayıklama üzerine bir bölüm içerir ve okuyucuların kreasyonlarını başarıyla hayata geçirebilmelerini sağlar.
arning Cocos2D는 인기있는 오픈 소스 2D 게임 엔진 인 Cocos2D를 사용하여 재미있는 iOS 게임을 만드는 포괄적 인 가이드를 제공합니다. 이 책은 게임 컨셉 개발에서 물리 및 애니메이션과 같은 고급 기능의 구현에 이르기까지 게임 개발의 모든 측면을 다룹니다. 또한 Box2D 및 Chipmunk 라이브러리를 사용하여 게임 플레이를 개선하고 플레이어에게보다 매력적인 경험을 제공합니다. 이 책은 Cocos2D의 기본 사항과 아키텍처를 소개 한 다음 게임 개발 프로세스에 대한 개요로 시작됩니다. 그런 다음 재미있는 게임 플레이 제작, 캐릭터 및 환경 개발, 음향 효과 및 음악 통합을위한 팁을 포함하여 게임 디자인 기능을 탐구합니다. 다음 섹션은 객체 지향 프로그래밍, 이벤트 처리 및 충돌 감지를 포함한 코딩 기술을 다룹니다. 이 책은 또한 물리 모델링, 입자 효과 및 애니메이션과 같은 고급 주제를 다루며 독자에게 복잡하고 몰입 형 게임을 만드는 데 필요한 기술을 제공합니다. 또한 테스트 및 디버깅에 관한 장을 포함하여 독자가 자신의 작품을 성공적으로 실현할 수 있도록합니다.
arning Cocos2Dは、人気のあるオープンソースの2DゲームエンジンであるCocos2Dを使用して楽しいiOSゲームを作成するための包括的なガイドを提供します。ゲームのコンセプト開発から、物理やアニメーションなどの高度な機能の実装まで、ゲーム開発のあらゆる側面を網羅しています。また、Box2DやChipmunkライブラリを使用してゲームプレイを改善し、プレイヤーにより魅力的な体験を提供することも検討しています。本は、Cocos2Dの基本とそのアーキテクチャの導入から始まり、ゲーム開発プロセスの概要が続きます。その後、ゲームデザインの特徴を掘り下げ、楽しいゲームプレイを作成するためのヒント、キャラクターや環境の開発、サウンドエフェクトや音楽の組み込みなどを行います。次のセクションでは、オブジェクト指向プログラミング、イベント処理、衝突検出などのコーディング技術について説明します。また、物理モデリング、パーティクルエフェクト、アニメーションなどの高度なトピックについても取り上げており、複雑で没入感のあるゲームを作成するために必要なスキルを読者に提供しています。さらに、テストとデバッグの章が含まれており、読者が自分の作品をうまく活かすことができます。
「arning Cocos2D」書提供了有關使用流行的開源2D遊戲引擎Cocos2D創建引人入勝的iOS遊戲的詳盡指南。該書涵蓋了遊戲開發的各個方面,從開發遊戲概念到實現諸如物理和動畫之類的擴展功能。還探索了使用Box2D和Chipmunk庫來改善遊戲玩法並為玩家提供更具吸引力的體驗。這本書首先介紹了Cocos2D的基本原理及其架構,然後回顧了遊戲的開發過程。然後,他深入研究遊戲設計的特征,包括創建令人著迷的遊戲玩法,開發角色和環境以及結合聲音效果和音樂的建議。下一節討論編碼技術,包括面向對象的編程,事件處理和沖突檢測。該書還涵蓋了諸如物理建模,粒子效應和動畫之類的高級主題,為讀者提供了制作復雜而令人興奮的遊戲所需的技能。此外,它還包括有關測試和調試的章節,以確保讀者能夠成功地將其創作付諸實踐。

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