BOOKS - Teaching Programming Concepts Through Play (Teaching Through Games)
Teaching Programming Concepts Through Play (Teaching Through Games) - Christopher Harris January 1, 2015 PDF  BOOKS
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Teaching Programming Concepts Through Play (Teaching Through Games)
Author: Christopher Harris
Year: January 1, 2015
Format: PDF
File size: PDF 1016 KB
Language: English



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Teaching Programming Concepts through Play: Teaching through Games Author: Christopher Harris January 1, 2015 Genre: Education, Technology, Gaming Overview: In an ever-evolving technological world, understanding the basics of computer programming is becoming increasingly important for students today. Teaching Programming Concepts through Play: Teaching through Games offers a unique approach to learning programming concepts by immersing students in engaging and interactive games. This book provides a fun and effective way to build digital literacy, going beyond the traditional computer lab setting. The author has found that using games to teach programming concepts helps students learn more quickly and retain information better than traditional teaching methods. By leveraging the power of play, students can develop a deeper understanding of programming principles and logical thinking, leading to improved problem-solving skills and a more enjoyable learning experience. Plot: The book begins with an introduction to the concept of digital literacy and its importance in today's society.
Teaching Programming Concepts through Play: Teaching through Games Автор: Кристофер Харрис 1 января 2015 Жанр: образование, технологии, обзор игр: в постоянно развивающемся технологическом мире понимание основ компьютерного программирования сегодня становится все более важным для учащихся. «Teaching Programming Concepts through Play: Обучение через игры» предлагает уникальный подход к изучению концепций программирования, погружая учащихся в увлекательные и интерактивные игры. Эта книга представляет собой увлекательный и эффективный способ повышения цифровой грамотности, выходящий за рамки традиционных компьютерных лабораторных условий. Автор обнаружил, что использование игр для обучения концепциям программирования помогает учащимся быстрее учиться и сохранять информацию лучше, чем традиционные методы обучения. Используя силу игры, студенты могут развить более глубокое понимание принципов программирования и логического мышления, что приведет к улучшению навыков решения проблем и более приятному обучению. Сюжет: книга начинается с введения в понятие цифровой грамотности и ее важности в современном обществе.
Teaching Programming Concepts through Play: Teaching through Games Autor: Christopher Harris Enero 1, 2015 Género: educación, tecnología, revisión de juegos: en un mundo tecnológico en constante evolución, entender los fundamentos de la programación informática es cada vez más importante para los estudiantes. «Teaching Programming Concepts through Play: Aprendiendo a través de juegos» ofrece un enfoque único para aprender conceptos de programación, sumergiendo a los estudiantes en juegos adictivos e interactivos. Este libro representa una forma fascinante y eficaz de aumentar la alfabetización digital, más allá de las condiciones tradicionales de laboratorio informático. autor descubrió que el uso de juegos para enseñar conceptos de programación ayuda a los estudiantes a aprender más rápido y guardar información mejor que los métodos de aprendizaje tradicionales. Usando el poder del juego, los estudiantes pueden desarrollar una comprensión más profunda de los principios de programación y pensamiento lógico, lo que resultará en mejores habilidades de resolución de problemas y un aprendizaje más placentero. Trama: el libro comienza con una introducción al concepto de alfabetización digital y su importancia en la sociedad actual.
Teaching Programming Concept through Play: Teaching through Games Autore: Christopher Harris 1 gennaio 2015 Genere: istruzione, tecnologia, panoramica dei videogiochi: in un mondo tecnologico in continua evoluzione, la comprensione delle basi della programmazione informatica è oggi sempre più importante per gli studenti. «Teaching Programming Concept through Play: Imparare attraverso i giochi» offre un approccio unico per imparare i concetti di programmazione, immergendo gli studenti in giochi affascinanti e interattivi. Questo libro è un modo affascinante ed efficace per aumentare l'alfabetizzazione digitale, oltre le tradizionali condizioni di laboratorio informatico. L'autore ha scoperto che l'uso dei giochi per imparare i concetti di programmazione aiuta gli studenti a imparare e conservare le informazioni più rapidamente rispetto ai metodi di apprendimento tradizionali. Utilizzando la forza del gioco, gli studenti possono sviluppare una maggiore comprensione dei principi di programmazione e di pensiero logico, migliorando le competenze per risolvere i problemi e imparando in modo più piacevole. Il libro inizia con l'introduzione nel concetto di alfabetizzazione digitale e la sua importanza nella società moderna.
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Programming Concepts Through Play: Teaching Through Games著者:Christopher Harris January 1、2015ジャンル:Education、 Technology、 Game Review:進化し続ける技術の世界では、今日の学生にとってコンピュータプログラミングの基礎を理解することがますますます。「Play: arning Through Games」は、プログラミングの概念を学習し、学生にインタラクティブなゲームに没頭させるユニークなアプローチを提供します。この本は、従来のコンピュータラボの設定を超えてデジタルリテラシーを高めるための楽しく効果的な方法です。著者は、ゲームを使用してプログラミングの概念を教えることは、学生が従来の教育方法よりも速く学習し、情報を保持するのに役立ちます。ゲームの力を活用することで、プログラミングの原理や論理的思考をより深く理解することができ、問題解決スキルの向上や楽しい学習につながります。プロット:本は、現代社会におけるデジタルリテラシーの概念とその重要性の紹介から始まります。

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