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Digital Games and Language Learning: Theory, Development and Implementation (Advances in Digital Language Learning and Teaching) - Mark Peterson April 22, 2021 PDF  BOOKS
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Digital Games and Language Learning: Theory, Development and Implementation (Advances in Digital Language Learning and Teaching)
Author: Mark Peterson
Year: April 22, 2021
Format: PDF
File size: PDF 44 MB
Language: English



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Digital Games and Language Learning Theory Development and Implementation Advances in Digital Language Learning and Teaching As technology continues to evolve at an unprecedented pace, it is essential to understand the process of technological advancement as the basis for human survival and unity in a warring world. The rapid development of gaming technologies in recent years has sparked a surge of interest in the role that digital games can play in foreign and second language learning. In response, Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). Theoretical Foundations and Rationales The book begins by laying the theoretical foundations and outlining various rationales for using digital games, incorporating contemporary theories of second language acquisition. It explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements, and student health. Case Studies from Europe and Japan Chapters then draw on case studies from Europe and Japan to analyze ingame interaction, attitudes, and participation in both institutional and out-of-classroom settings. These studies provide valuable insights into the effectiveness of digital games in promoting language learning and their potential for fostering collaboration and communication among learners.
Digital Games and Language arning Theory Development and Implementation Advances in Digital Language arning and Teaching Поскольку технологии продолжают развиваться беспрецедентными темпами, важно понимать процесс технологического прогресса как основу выживания и единства человека в воюющем мире. Стремительное развитие игровых технологий в последние годы вызвало всплеск интереса к роли, которую цифровые игры могут играть в изучении иностранных и вторых языков. В ответ, объединив инновационные исследования международной команды участников, эта книга предоставляет всесторонний обзор использования цифровых игр в компьютерном обучении языку (CALL). Теоретические основы и обоснования Книга начинается с закладки теоретических основ и изложения различных обоснований использования цифровых игр, включающих современные теории усвоения второго языка. В нем исследуется разработка и влияние цифровых игр, разработанных специально для изучения языка, с должным учетом принципов дизайна, педагогических требований и здоровья учащихся. Тематические исследования из Европы и Японии затем опираются на тематические исследования из Европы и Японии, чтобы проанализировать взаимодействие, отношение и участие как в институциональных, так и вне аудиторий. Эти исследования дают ценную информацию об эффективности цифровых игр в продвижении изучения языка и их потенциале для содействия сотрудничеству и общению между учащимися.
Digital Games and Language Arning Development and Implementation Advances in Digital Language Arning and Teaching Alors que la technologie continue d'évoluer à un rythme sans précédent, il est important de comprendre le processus de progrès technologique comme base de la survie et de l'unité de l'homme dans un monde en guerre. développement rapide des technologies de jeu au cours des dernières années a suscité un regain d'intérêt pour le rôle que les jeux numériques peuvent jouer dans l'apprentissage des langues étrangères et secondes. En réponse, en combinant les recherches innovantes d'une équipe internationale de participants, ce livre offre un aperçu complet de l'utilisation des jeux numériques dans l'apprentissage des langues par ordinateur (CALL). Bases théoriques et justifications livre commence par poser les bases théoriques et présenter les différentes justifications de l'utilisation des jeux numériques, y compris les théories modernes de l'apprentissage de la deuxième langue. Il explore le développement et l'impact de jeux numériques conçus spécifiquement pour l'apprentissage de la langue, en tenant dûment compte des principes de conception, des exigences pédagogiques et de la santé des élèves. s études de cas en provenance d'Europe et du Japon s'appuient ensuite sur des études de cas en provenance d'Europe et du Japon pour analyser les interactions, les attitudes et la participation dans les publics institutionnels et extérieurs. Ces études fournissent des informations précieuses sur l'efficacité des jeux numériques dans la promotion de l'apprentissage des langues et leur potentiel pour promouvoir la collaboration et la communication entre les apprenants.
Digital Games and Language arning Theory Development and Implementation Advances in Digital Language arning and Teaching A medida que la tecnología continúa evolucionando a un ritmo sin precedentes, es importante entender el proceso de progreso tecnológico como la base de la supervivencia humana y la unidad en un mundo en guerra. rápido desarrollo de la tecnología del juego en los últimos ha generado un aumento en el interés por el papel que los juegos digitales pueden jugar en el aprendizaje de idiomas extranjeros y segundos. En respuesta, combinando la investigación innovadora de un equipo internacional de participantes, este libro ofrece una visión general completa del uso de los juegos digitales en el aprendizaje de idiomas por computadora (CALL). Fundamentos teóricos y justificaciones libro comienza con el establecimiento de bases teóricas y la presentación de diversas justificaciones para el uso de juegos digitales, incorporando teorías modernas de asimilación del segundo lenguaje. Explora el desarrollo e impacto de juegos digitales diseñados específicamente para el aprendizaje de idiomas, teniendo debidamente en cuenta los principios de diseño, las exigencias pedagógicas y la salud de los alumnos. estudios de casos de y Japón se basan luego en estudios de casos de y Japón para analizar la interacción, las actitudes y la participación tanto en las audiencias institucionales como fuera de ellas. Estos estudios proporcionan información valiosa sobre la eficacia de los juegos digitales en la promoción del aprendizaje de idiomas y su potencial para promover la colaboración y la comunicación entre los estudiantes.
Digitale Spiele und Sprachen rnen Theorie Entwicklung und Umsetzung Fortschritte in der digitalen Sprache rnen und hren Da sich die Technologie in einem beispiellosen Tempo weiterentwickelt, ist es wichtig, den Prozess des technologischen Fortschritts als Grundlage für das Überleben und die Einheit des Menschen in einer kriegführenden Welt zu verstehen. Die rasante Entwicklung der Gaming-Technologie in den letzten Jahren hat das Interesse an der Rolle, die digitale Spiele beim Erlernen von Fremd- und Zweitsprachen spielen können, geweckt. Als Reaktion darauf bietet dieses Buch durch die Kombination der innovativen Forschung eines internationalen Teams von Teilnehmern einen umfassenden Überblick über den Einsatz digitaler Spiele im computergestützten Sprachunterricht (CALL). Theoretische Grundlagen und Begründungen Das Buch beginnt damit, theoretische Grundlagen zu legen und verschiedene Begründungen für den Einsatz digitaler Spiele darzulegen, die moderne Theorien zum Erlernen einer zweiten Sprache beinhalten. Es untersucht die Entwicklung und Wirkung von digitalen Spielen, die speziell für das Sprachenlernen entwickelt wurden, unter Berücksichtigung der Prinzipien des Designs, der pädagogischen Anforderungen und der Gesundheit der Schüler. Fallstudien aus und Japan greifen dann auf Fallstudien aus und Japan zurück, um Interaktionen, Einstellungen und Beteiligungen sowohl innerhalb als auch außerhalb des Publikums zu analysieren. Diese Studien liefern wertvolle Erkenntnisse über die Wirksamkeit digitaler Spiele bei der Förderung des Sprachenlernens und ihr Potenzial, die Zusammenarbeit und Kommunikation zwischen rnenden zu fördern.
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Dijital Oyunlar ve Dil Öğrenme Teorisi Geliştirme ve Uygulama Dijital Dil Öğrenme ve Öğretiminde Gelişmeler Teknoloji, benzeri görülmemiş bir hızla ilerlemeye devam ederken, savaşan bir dünyada insanın hayatta kalması ve birliği için temel olarak teknolojik ilerleme sürecini anlamak önemlidir. Son yıllarda oyun teknolojisinin hızla gelişmesi, dijital oyunların yabancı ve ikinci dil öğrenmede oynayabileceği role olan ilgide bir artışa yol açtı. Buna karşılık, uluslararası bir katılımcı ekibinin yenilikçi araştırmalarını birleştirerek, bu kitap bilgisayar destekli dil öğreniminde (CALL) dijital oyunların kullanımına kapsamlı bir genel bakış sunmaktadır. Teorik temeller ve gerekçeler Kitap, teorik temellerin atılması ve dijital oyunların kullanımı için, ikinci dilin asimilasyonunun modern teorileri de dahil olmak üzere çeşitli gerekçelerin sunulması ile başlar. Tasarım ilkeleri, pedagojik gereksinimler ve öğrenci sağlığı göz önünde bulundurularak, dil öğrenimi için özel olarak tasarlanmış dijital oyunların gelişimini ve etkisini araştırıyor. Avrupa ve Japonya'dan vaka çalışmaları daha sonra hem kurumsal hem de izleyici olmayan ortamlarda etkileşimi, tutumları ve katılımı analiz etmek için Avrupa ve Japonya'dan vaka çalışmalarından yararlanmaktadır. Bu çalışmalar, dijital oyunların dil öğrenimini teşvik etmedeki etkinliği ve öğrenciler arasında işbirliğini ve iletişimi teşvik etme potansiyelleri hakkında değerli bilgiler sağlar.
الألعاب الرقمية ونظرية تعلم اللغة تطوير وتنفيذ التقدم في تعلم اللغة الرقمية وتعليمها مع استمرار التكنولوجيا في التقدم بوتيرة غير مسبوقة، من المهم فهم عملية التقدم التكنولوجي كأساس لبقاء الإنسان ووحدته في عالم متحارب. أثار التطور السريع لتكنولوجيا الألعاب في السنوات الأخيرة زيادة في الاهتمام بالدور الذي يمكن أن تلعبه الألعاب الرقمية في تعلم اللغات الأجنبية والثانية. رداً على ذلك، من خلال الجمع بين الأبحاث المبتكرة من فريق دولي من المشاركين، يقدم هذا الكتاب نظرة عامة شاملة على استخدام الألعاب الرقمية في تعلم اللغة بمساعدة الكمبيوتر (CALL). الأسس والمبررات النظرية يبدأ الكتاب بوضع الأسس النظرية وتقديم مبررات مختلفة لاستخدام الألعاب الرقمية، بما في ذلك النظريات الحديثة لاستيعاب اللغة الثانية. يستكشف تطوير وتأثير الألعاب الرقمية المصممة خصيصًا لتعلم اللغة، مع المراعاة الواجبة لمبادئ التصميم والمتطلبات التربوية وصحة الطلاب. ثم تستند دراسات الحالات الإفرادية من أوروبا واليابان إلى دراسات حالات إفرادية من أوروبا واليابان لتحليل التفاعل والمواقف والمشاركة في البيئات المؤسسية وغير الجماهيرية. توفر هذه الدراسات رؤى قيمة حول فعالية الألعاب الرقمية في تعزيز تعلم اللغة وإمكاناتها لتعزيز التعاون والتواصل بين الطلاب.

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