BOOKS - AlphaGo Simplified Rule-Based AI and Deep Learning in Everyday Games
AlphaGo Simplified Rule-Based AI and Deep Learning in Everyday Games - Mark Liu 2025 PDF CRC Press BOOKS
ECO~18 kg CO²

1 TON

Views
6532

Telegram
 
AlphaGo Simplified Rule-Based AI and Deep Learning in Everyday Games
Author: Mark Liu
Year: 2025
Pages: 408
Format: PDF
File size: 10.1 MB
Language: ENG



Pay with Telegram STARS
The book "AlphaGo Simplified RuleBased AI and Deep Learning in Everyday Games" by David Silver, Aja Huang, Chris J. Maddison, Arthur Guez, George van den Driessche, Julian Schrittwieser, Ioannis Antonochou, Veda Panneerselvam, Marc Lanctot, Sander Dieleman, Dominik Grewe, John Nham, Demis Hassabis, and Thore Graepel presents an exciting journey into the world of artificial intelligence, exploring the development of AlphaGo, a computer program that uses both rule-based AI and deep learning to master the game of Go. The book provides a comprehensive overview of the evolution of technology and its impact on modern knowledge, highlighting the need for a personal paradigm to understand and adapt to the rapid pace of technological change. The book begins by introducing the reader to the basics of Go, one of the oldest and most complex board games in the world, played by millions of people around the globe. It then delves into the history of AI research and development, tracing the evolution of rule-based AI and deep learning algorithms and their applications in various fields.
Книга «AlphaGo mplified RuleBased AI and Deep arning in Everyday Games» Дэвид Сильвер, Аджа Хуан, Крис Дж. Мэддисон, Артур Гез, George van den Driessche, Julian Schrittwieser, Ioannis Antonochou, Veda Panneerselvam, Marc Lanctot, Sander Dieleman, Dominik Grewe, John Nham, Demis Hassabis, и Thore Graepel представляет захватывающее путешествие в мир искусственного интеллекта, исследуя разработку AlphaGo - компьютерной программы, использующей для освоения игры в го как основанный на правилах ИИ, так и глубокое обучение. В книге представлен всесторонний обзор эволюции технологий и их влияния на современные знания, что подчеркивает необходимость личной парадигмы для понимания и адаптации к быстрым темпам технологических изменений. Книга начинается с знакомства читателя с основами игры Go - одной из старейших и сложнейших настольных игр в мире, в которую играют миллионы людей по всему земному шару. Затем он углубляется в историю исследований и разработок ИИ, отслеживая эволюцию основанного на правилах ИИ и алгоритмов глубокого обучения и их применения в различных областях.
Livre « AlphaGo mplified RuleBased AI and Deep arning in Everyday Games » David lver, Aja Juan, Chris J. Maddison, Arthur Gez, George van den Driessche, Julian Schrittwieser, Ioannis Antonochou, Veda Panneerselvam, Marc Lanctot, Sander Dieleman, Dominik Grewe, John Nham, Demis Hassabis et Thore Graepel présentent un voyage passionnant dans le monde intelligence artificielle, explorer le développement d'AlphaGo. - un programme d'ordinateur qui utilise le jeu de go à la fois basé sur les règles de l'IA et l'apprentissage profond. livre donne un aperçu complet de l'évolution des technologies et de leur impact sur les connaissances modernes, ce qui souligne la nécessité d'un paradigme personnel pour comprendre et s'adapter au rythme rapide des changements technologiques. livre commence par rencontrer le lecteur avec les fondements du jeu Go, l'un des jeux de table les plus anciens et les plus complexes au monde, joué par des millions de personnes à travers le monde. Il s'oriente ensuite vers l'histoire de la recherche et du développement en IA, en suivant l'évolution de l'IA basée sur des règles et des algorithmes d'apprentissage profond et leur application dans différents domaines.
«AlphaGo mplified RuleBased AI y Deep arning in Everyday Games» David lver, Aja Huang, Chris J. Maddison, Arthur Gez, George van den Driessche, Julian Schrittwieser, Ioannis Antonochou, Veda Panneerselvam, Marc Lanctot, Sander Dieleman, Dominik Grewe, John Nham, Dam emis Hassabis, y Thore Graepel presenta un emocionante viaje al mundo de la inteligencia artificial mientras explora el desarrollo de AlphaGo. - un programa informático que utiliza para dominar el juego de go tanto la IA basada en reglas como el aprendizaje profundo. libro ofrece una visión global de la evolución de la tecnología y su impacto en el conocimiento actual, lo que subraya la necesidad de un paradigma personal para comprender y adaptarse al ritmo rápido del cambio tecnológico. libro comienza con un lector familiarizado con los fundamentos del juego Go, uno de los juegos de mesa más antiguos y complejos del mundo, jugado por millones de personas en todo el mundo. A continuación, profundiza en la historia de la investigación y el desarrollo de la IA, rastreando la evolución de los algoritmos de aprendizaje profundo basados en la IA y las reglas y sus aplicaciones en diferentes campos.
David lver, Aja Juan, Chris J. Maddison, Arthur Gez, George van den Driessche, Julian Schrittwiester, Ioannis Antonochou, Veda Panneerselvam, Marc Lanctot, Sander Dieleman, Dominik Grewe, John Nham, Demis Hasabis, e Thore Graepel presentano un emozionante viaggio nel mondo dell'intelligenza artificiale, esplorando lo sviluppo di . - un programma informatico che utilizza per imparare il gioco di go sia basato sulle regole di intelligenza artificiale che l'apprendimento approfondito. Il libro fornisce una panoramica completa dell'evoluzione della tecnologia e del loro impatto sulle conoscenze moderne, che evidenzia la necessità di un paradigma personale per comprendere e adattarsi al rapido ritmo dei cambiamenti tecnologici. Il libro inizia con la conoscenza del lettore delle basi del gioco Go, uno dei giochi da tavolo più antichi e complessi del mondo, a cui giocano milioni di persone in tutto il mondo. approfondisce poi nella storia della ricerca e dello sviluppo dell'IA, monitorando l'evoluzione dell'intelligenza artificiale basata sulle regole e degli algoritmi di formazione e applicazione approfonditi in diversi ambiti.
Buch „AlphaGo mplified RuleBased AI and Deep Arning in Everyday Games“ David lver, Aja Huang, Chris J. Maddison, Arthur Ghez, George van den Driessche, Julian Schrittwieser, Ioannis Antonochou, Veda Panneerselvam, Marc Lanctot, Sander Dieleman, Dominik Grewe, John Nham, Demis Hassabis und Thore Graepel präsentieren eine aufregende Reise in die Welt der künstlichen Intelligenz, während sie die Entwicklung von AlphaGo erforschen - ein Computerprogramm, das sowohl regelbasierte KI als auch Deep arning verwendet, um das Go-Spiel zu beherrschen. Das Buch bietet einen umfassenden Überblick über die Entwicklung der Technologie und ihre Auswirkungen auf das aktuelle Wissen und unterstreicht die Notwendigkeit eines persönlichen Paradigmas, um das schnelle Tempo des technologischen Wandels zu verstehen und sich daran anzupassen. Das Buch beginnt mit einer Einführung in die Grundlagen des Spiels Go, eines der ältesten und komplexesten Brettspiele der Welt, das von Millionen von Menschen auf der ganzen Welt gespielt wird. Anschließend taucht er tief in die Geschichte der KI-Forschung und -Entwicklung ein und verfolgt die Entwicklung regelbasierter KI und Deep-arning-Algorithmen und deren Anwendungen in verschiedenen Bereichen.
הספר ”AlphaGo mpliefied Based AI and Deep Arning in Everyday Games” דיוויד סילבר, אג 'ה הואנג, כריס ג'יי מדיסון, ארתור גז, ג 'ורג'ואן דן דרישה, ג 'וליאן שריטווייזר, איואניס אנטונוצ'ו, וידה פנרסלבאם, מארק לנקטוט, סנדר דיאלמן, דומיניק גריי, ג 'ון נהם, דמיס חסביס ותור גרייפל מציגים מסע מרגש אל תוך עולם הבינה המלאכותית, - תוכנת מחשב שמשתמשת גם בבינה מלאכותית מבוססת חוקים וגם למידה עמוקה כדי ללמוד ללכת משחקים. הספר מספק סקירה מקיפה של התפתחות הטכנולוגיה והשפעתה על הידע המודרני, ומדגיש את הצורך בפרדיגמה אישית שתבין ותתאים את עצמה לקצב המהיר של שינוי טכנולוגי. הספר מתחיל בכך שהוא מציג בפני הקורא את היסודות של Go, אחד ממשחקי הלוח העתיקים והמורכבים ביותר בעולם, ששוחקו על ידי מיליוני אנשים ברחבי העולם. לאחר מכן הוא מתעמק בהיסטוריה של חקר ופיתוח בינה מלאכותית, עוקב אחר האבולוציה של אלגוריתמים מבוססי בינה מלאכותית ולמידה עמוקה ויישומיהם בתחומים שונים.''
"AlphaGo mplified RuleBased AI and Deep arning in Everyday Games'adlı kitap David lver, Aja Huang, Chris J. Maddison, Arthur Gez, George van den Driessche, Julian Schrittwieser, Ioannis Antonochou, Veda Panneerselvam, Marc Lanctot, Sander Dieleman, Dominik Grewe, John Nham, Demis Hassabis ve Thore Graepel, AlphaGo'nun gelişimini araştıran yapay zeka dünyasına heyecan verici bir yolculuk sunuyor. - oyun oynamak için hem kurallara dayalı AI hem de derin öğrenmeyi kullanan bir bilgisayar programı. Kitap, teknolojinin evrimi ve modern bilgi üzerindeki etkisi hakkında kapsamlı bir genel bakış sunarak, teknolojik değişimin hızlı hızını anlamak ve uyum sağlamak için kişisel bir paradigmaya duyulan ihtiyacı vurgulamaktadır. Kitap, okuyucuyu dünyanın dört bir yanındaki milyonlarca insan tarafından oynanan, dünyanın en eski ve en karmaşık masa oyunlarından biri olan Go'nun temellerine tanıtarak başlıyor. Daha sonra, kural tabanlı AI ve derin öğrenme algoritmalarının evrimini ve çeşitli alanlardaki uygulamalarını izleyerek AI araştırma ve geliştirme tarihine girer.
كتاب «AlphaGo mmlified RuleBased AI and Deep Arning in Everyday Games» ديفيد سيلفر، أجا هوانغ، كريس جيه ماديسون، آرثر جيز، جورج فان دن دريش، جوليان شريتويسر، إيوانيس أنطونوتشو، فيدا بانيرسيلفام، مارك لانكتوت، ساندر ديلمان، دومينيك جريسيلفام نحن، جون نهام، ديميس حسابيس، وثور جرابيل نقدم رحلة مثيرة إلى عالم الذكاء الاصطناعي، لاستكشاف تطوير AlphaGo. - برنامج كمبيوتر يستخدم كل من الذكاء الاصطناعي القائم على القواعد والتعلم العميق لإتقان الألعاب. يقدم الكتاب لمحة عامة شاملة عن تطور التكنولوجيا وتأثيرها على المعرفة الحديثة، ويسلط الضوء على الحاجة إلى نموذج شخصي لفهم وتكييف الوتيرة السريعة للتغير التكنولوجي. يبدأ الكتاب بتعريف القارئ بأساسيات Go، وهي واحدة من أقدم ألعاب الطاولة وأكثرها تعقيدًا في العالم، والتي يلعبها ملايين الأشخاص حول العالم. ثم يتعمق في تاريخ البحث والتطوير في مجال الذكاء الاصطناعي، ويتتبع تطور الذكاء الاصطناعي القائم على القواعد وخوارزميات التعلم العميق وتطبيقاتها في مختلف المجالات.
David lver、Aja Juan、Chris J. Maddison、Arthur Ghez、George van den Driessche、Jeryday Games的「AlphaGo mplified RuleBased AI and Deep Arning in Everyday Games」一書Ulian Schrittwieser,Ioannis Antonochou,Veda Panneerselvam,Marc Lanctot,Sander Dieleman,Dominik Grewe,John Nham,Demis Hassabis和Thore Graepel代表探索人工智能世界的激動人心的旅程,探索AlphaGo的發展. 是一種計算機程序,使用基於規則的AI和深度學習來掌握圍棋遊戲。該書全面概述了技術的發展及其對現代知識的影響,強調需要個人範式來理解和適應技術變革的快速發展。這本書首先向讀者介紹了Go遊戲的基礎,Go遊戲是世界上最古老,最復雜的棋盤遊戲之一,全球有數百萬人玩。然後,他深入研究AI的研發歷史,跟蹤基於規則的AI和深度學習算法的演變及其在各個領域的應用。

You may also be interested in:

AlphaGo Simplified: Rule-Based AI and Deep Learning
AlphaGo Simplified Rule-Based AI and Deep Learning in Everyday Games
AlphaGo Simplified Rule-Based AI and Deep Learning in Everyday Games
Learning And Living. A Five-Year Plan Based On The Cems. Rule Of Life.
Can a Rule-Based Monetary Policy Framework Work in a Developing Country? The Case of Yemen
Session-Based Recommender Systems Using Deep Learning
Practical Deep Learning A Python-Based Introduction
Session-Based Recommender Systems Using Deep Learning
Practical MATLAB Deep Learning: A Project-Based Approach
Epilepsy Simplified (Simplified (TFM Publishing))
Mastering NLP from Foundations to LLMs: Apply advanced rule-based techniques to LLMs and solve real-world business problems using Python
Rule Makers, Rule Breakers: How Tight and Loose Cultures Wire Our World
Rule-Makers or Rule-Takers?: Exploring the Transatlantic Trade and Investment Partnership
Automated Software Engineering: A Deep Learning-Based Approach (Learning and Analytics in Intelligent Systems Book 8)
Default Loan Prediction Based On Customer Behavior Using Machine Learning And Deep Learning With Python, Second Edition
Advanced Decision Sciences Based on Deep Learning and Ensemble Learning Algorithms A Practical Approach Using Python
Rule|s Property (The House of Rule, #2)
Rule|s Addiction (The House of Rule, #3)
The Rule Maker (The Rule Breakers, #2)
Deep Learning-Based Detection of Catenary Support Component Defect and Fault in High-Speed Railways (Advances in High-speed Rail Technology)
The Rule of Law in Brazil: The Legal Construction of Inequality (The Rule of Law in Context, 1)
Three Year Rule (The Rule #1)
Rise to Rule (Rule #2)
Vampires Rule (Rule, #1)
Deep Dark Secrets (Deep Lakes Cozy Mystery Series Book 1)
[Deep Wounds, Deep Healing] [By: Kraft, Charles H.] [August, 2010]
Deep Dive into Deep Sea Exploring the Most Mysterious Levels of the Ocean
Deep Green Envy (Deep Lakes Cozy Mysteries)
Python Deep Learning: Understand how deep neural networks work and apply them to real-world tasks
Deep, Deep Donuts (Curves Just Wanna Have Fun, #2)
Deep Wedded Blues (Deep Lakes Mystery #5)
Computer Aided Drug Design (CADD) From Ligand-Based Methods to Structure-Based Approaches
Artificial Intelligence-Based System for Gaze-Based Communication
Artificial Intelligence-Based System for Gaze-Based Communication
Artificial Intelligence-Based System for Gaze-Based Communication
Whispers of the Deep (Deep Waters Book 1)
Deep Learning for Data Architects: Unleash the power of Python|s deep learning algorithms (English Edition)
Java Deep Learning Projects: Implement 10 real-world deep learning applications using Deeplearning4j and open source APIs
Building Scalable Deep Learning Pipelines on AWS Develop, Train, and Deploy Deep Learning Models