BOOKS - Introduction to Game Programming using Processing For Designers, Artists, Pla...
Introduction to Game Programming using Processing For Designers, Artists, Players, Non-Tech People and Everybody Else - Daniel Cermak-Sassenrath 2024 PDF CRC Press BOOKS
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Introduction to Game Programming using Processing For Designers, Artists, Players, Non-Tech People and Everybody Else
Author: Daniel Cermak-Sassenrath
Year: 2024
Pages: 349
Format: PDF
File size: 11.3 MB
Language: ENG



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The book "Introduction to Game Programming using Processing For Designers Artists Players NonTech People and Everybody Else" is a comprehensive guide that provides an overview of game programming and its applications in various fields. The book is written in a clear and concise manner, making it accessible to readers who may not have prior experience in programming or game development. It covers the basics of game programming, including the history of video games, the evolution of technology, and the importance of understanding the process of technological advancements in the field of game development. The book begins by exploring the concept of technology evolution and how it has impacted society, highlighting the need for individuals to develop a personal paradigm for perceiving the technological process of developing modern knowledge. This paradigm is essential for survival in today's rapidly changing world, where technology is constantly evolving and shaping our lives. By understanding the process of technological advancements, readers can gain a deeper appreciation for the role that technology plays in their daily lives and the importance of staying up-to-date with the latest innovations. The book then delves into the world of game programming, explaining the fundamental concepts and techniques used in the industry. It covers topics such as game design, programming languages, and software development, providing readers with a solid foundation in game programming. The author emphasizes the importance of understanding the process of game development, from initial concept to final product, and how this process has evolved over time. One of the unique aspects of the book is its focus on the intersection of technology and art.
Книга «Introduction to Game Programming Using Processing For Designers Artists Players NonTech People and Everybody Else» представляет собой исчерпывающее руководство, в котором представлен обзор программирования игр и его приложений в различных областях. Книга написана в ясной и лаконичной манере, что делает её доступной для читателей, которые могут не иметь предшествующего опыта в программировании или разработке игр. Она охватывает основы программирования игр, включая историю видеоигр, эволюцию технологий и важность понимания процесса технологических достижений в области разработки игр. Книга начинается с изучения концепции эволюции технологий и того, как она повлияла на общество, подчеркивая необходимость развития индивидуумами личной парадигмы восприятия технологического процесса развития современных знаний. Эта парадигма необходима для выживания в современном быстро меняющемся мире, где технологии постоянно развиваются и формируют нашу жизнь. Понимая процесс технологического прогресса, читатели могут глубже понять роль, которую технологии играют в их повседневной жизни, и важность быть в курсе последних инноваций. Затем книга углубляется в мир программирования игр, объясняя фундаментальные концепции и техники, используемые в индустрии. Он охватывает такие темы, как игровой дизайн, языки программирования и разработка программного обеспечения, предоставляя читателям прочную основу в игровом программировании. Автор подчеркивает важность понимания процесса разработки игры, от начальной концепции до конечного продукта, и того, как этот процесс развивался с течением времени. Одним из уникальных аспектов книги является её направленность на пересечение технологий и искусства.
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