BOOKS - Intermediate Vulkan Programming Building 3D Graphics, 2nd Edition
Intermediate Vulkan Programming Building 3D Graphics, 2nd Edition - Frahaan Hussain, Kameron Hussain 2024 PDF | AZW3 | EPUB | MOBI Sonar Publishing BOOKS
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Intermediate Vulkan Programming Building 3D Graphics, 2nd Edition
Author: Frahaan Hussain, Kameron Hussain
Year: 2024
Pages: 234
Format: PDF | AZW3 | EPUB | MOBI
File size: 10.1 MB
Language: ENG



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Book Description: Intermediate Vulkan Programming Building 3D Graphics 2nd Edition is a comprehensive guide to creating 3D graphics using the Vulkan API, covering topics such as geometry, shaders, buffers, and more. The book provides a detailed overview of the Vulkan ecosystem and its features, including the basics of Vulkan programming, advanced techniques, and best practices for building high-performance 3D graphics applications. It also covers the latest developments in the field, including the use of GPU acceleration and multi-threading. The book is divided into four parts: Part I: Introduction to Vulkan Programming, Part II: Geometry and Shaders, Part III: Buffers and Memory Management, and Part IV: Advanced Techniques and Optimization. Each part builds on the previous one, providing a thorough understanding of the Vulkan API and its capabilities. The authors provide practical examples and exercises throughout the book to help readers reinforce their learning and apply their knowledge to real-world projects.
Intermediate Vulkan Programming Building 3D Graphics 2nd Edition - это всеобъемлющее руководство по созданию 3D-графики с помощью Vulkan API, охватывающее такие темы, как геометрия, шейдеры, буферы и многое другое. В книге представлен подробный обзор экосистемы Vulkan и её особенностей, включая основы программирования на Vulkan, передовые методики и наработки по созданию высокопроизводительных приложений для 3D-графики. Также освещаются последние разработки в этой области, включая использование ускорения GPU и многопоточности. Книга разделена на четыре части: Часть I: Введение в программирование на Vulkan, Часть II: Геометрия и шейдеры, Часть III: Буферы и управление памятью и Часть IV: Передовые техники и оптимизация. Каждая часть опирается на предыдущую, обеспечивая доскональное понимание Vulkan API и его возможностей. Авторы приводят практические примеры и упражнения на протяжении всей книги, чтобы помочь читателям усилить свое обучение и применить свои знания в реальных проектах.
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