BOOKS - Synthetic Worlds: The Business and Culture of Online Games
Synthetic Worlds: The Business and Culture of Online Games - Edward Castronova January 1, 2005 PDF  BOOKS
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Synthetic Worlds: The Business and Culture of Online Games
Author: Edward Castronova
Year: January 1, 2005
Format: PDF
File size: PDF 2.2 MB
Language: English



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Long Detailed Description of the Plot: Synthetic Worlds: The Business and Culture of Online Games, written by Edward Castronova, offers an in-depth look into the online gaming industry, exploring its implications for business and culture. The book delves into the lives of players, examining what they do within these virtual worlds and why they spend countless hours immersed in them. It also discusses the economies within these worlds, highlighting their potential impact on real-world financial systems and the possibility of disrupting markets. The book begins by introducing readers to the players, providing a revealing look into their everyday lives within the synthetic worlds. Castronova sheds light on the allure of these virtual environments, showcasing how they have become more appealing than reality for many individuals. As the industry continues to grow, with over ten million active players worldwide and major companies like Microsoft and Sony investing millions into video game development, it's essential to understand the long-term social consequences of online gaming. Castronova's analysis of the economics of fun is particularly intriguing, as he explains how virtual world economies are designed to make the game interesting and enjoyable for inhabitants.
Long Detailed Description of the Plot: Synthetic Worlds: The Business and Culture of Online Games, написанная Эдвардом Кастроновым, предлагает углубленный взгляд на индустрию онлайн-игр, исследуя её последствия для бизнеса и культуры. Книга углубляется в жизнь игроков, исследуя, что они делают в рамках этих виртуальных миров и почему проводят в них бесчисленные часы. В нем также обсуждаются экономики в этих мирах, подчеркивается их потенциальное влияние на реальные финансовые системы и возможность разрушения рынков. Книга начинается с знакомства читателей с игроками, предоставляя показательный взгляд на их повседневную жизнь в рамках синтетических миров. Кастронова проливает свет на привлекательность этих виртуальных сред, демонстрируя, как они стали более привлекательными, чем реальность для многих людей. Поскольку индустрия продолжает расти, более десяти миллионов активных игроков по всему миру и крупные компании, такие как Microsoft и Sony, вкладывают миллионы в разработку видеоигр, важно понимать долгосрочные социальные последствия онлайн-игр. Анализ Кастроновой экономики веселья особенно интригует, поскольку он объясняет, как виртуальные мировые экономики призваны сделать игру интересной и приятной для жителей.
Long Detailed Description of the Plot : Synthetic Worlds : The Business and Culture of Online Games, écrit par Edward Castronov, offre une vision approfondie de l'industrie du jeu en ligne, explorant ses implications commerciales et culturelles. livre approfondit la vie des joueurs en explorant ce qu'ils font au sein de ces mondes virtuels et pourquoi ils passent d'innombrables heures en eux. Il traite également des économies de ces mondes, souligne leur impact potentiel sur les systèmes financiers réels et la possibilité de détruire les marchés. livre commence par la rencontre des lecteurs avec les joueurs, offrant un aperçu de leur vie quotidienne dans les mondes synthétiques. Castronova met en lumière l'attrait de ces environnements virtuels, montrant à quel point ils sont devenus plus attrayants que la réalité pour de nombreuses personnes. Alors que l'industrie continue de croître, plus de dix millions de joueurs actifs dans le monde entier et de grandes entreprises comme Microsoft et Sony investissent des millions dans le développement de jeux vidéo, il est important de comprendre les conséquences sociales à long terme des jeux en ligne. L'analyse de Castron de l'économie du plaisir est particulièrement intrigante, car il explique comment les économies mondiales virtuelles sont conçues pour rendre le jeu intéressant et agréable pour les habitants.
Larga Descripción detallada de los Juegos en Línea: Mundos ntéticos: Juegos Empresariales y Culturales en Línea, escrito por Edward Castronov, ofrece una visión en profundidad de la industria de los juegos en línea, investigando sus implicaciones para los negocios y la cultura. libro profundiza en la vida de los jugadores, investigando qué hacen dentro de estos mundos virtuales y por qué pasan innumerables horas en ellos. También discute las economías en estos mundos, enfatiza su impacto potencial en los sistemas financieros reales y la posibilidad de la destrucción de los mercados. libro comienza familiarizando a los lectores con los jugadores, proporcionando una visión reveladora de su vida cotidiana dentro de los mundos sintéticos. Kastronova arroja luz sobre el atractivo de estos entornos virtuales, demostrando cómo se han vuelto más atractivos que la realidad para muchas personas. A medida que la industria sigue creciendo, más de diez millones de jugadores activos en todo el mundo y grandes empresas como Microsoft y Sony invierten millones en el desarrollo de videojuegos, es importante entender las implicaciones sociales a largo plazo de los juegos en línea. análisis de la economía de la diversión Castron es especialmente intrigante, ya que explica cómo las economías globales virtuales están diseñadas para hacer que el juego sea interesante y agradable para los residentes.
Long Detailed Vision of the Plot: Synthetic Worlds: The Business and Cultura of Online Games, escrito por Edward Castronov, oferece uma visão aprofundada da indústria de jogos online, explorando suas implicações para os negócios e a cultura. O livro aprofunda-se na vida dos jogadores, pesquisando o que eles fazem dentro desses mundos virtuais e por que passam inúmeras horas neles. Também discute as economias nesses mundos, enfatizando o seu potencial impacto sobre os sistemas financeiros reais e a possibilidade de destruição dos mercados. O livro começa com o encontro dos leitores com os jogadores, oferecendo uma visão reveladora de sua vida diária dentro dos mundos sintéticos. Castronova lança luz sobre a atração destes ambientes virtuais, mostrando como eles se tornaram mais atraentes do que a realidade para muitas pessoas. Como a indústria continua a crescer, mais de dez milhões de jogadores ativos em todo o mundo e grandes empresas como Microsoft e Sony estão investindo milhões no desenvolvimento de videogames, é importante compreender os efeitos sociais a longo prazo dos jogos online. A análise da economia castroniana de diversão é particularmente intrigante, porque explica como as economias mundiais virtuais são projetadas para tornar o jogo interessante e agradável para os habitantes.
Long Detailed Descrizione of the Plot: Synthetic Worlds: The Business and Culture of Online Games, scritto da Edward Castronov, offre una visione approfondita dell'industria dei giochi online, esplorandone le implicazioni per le attività e la cultura. Il libro si approfondisce nella vita dei giocatori, esplorando cosa fanno all'interno di questi mondi virtuali e perché trascorrono innumerevoli ore in essi. Parla anche delle economie di questi mondi, sottolinea il loro potenziale impatto sui sistemi finanziari reali e la possibilità di distruzione dei mercati. Il libro inizia con la conoscenza dei lettori con i giocatori, fornendo una visione dimostrativa della loro vita quotidiana all'interno dei mondi sintetici. Castronova mette in luce l'attrattività di questi ambienti virtuali, dimostrando come essi siano diventati più attraenti della realtà per molte persone. Poiché l'industria continua a crescere, oltre dieci milioni di attori attivi in tutto il mondo e grandi aziende come Microsoft e Sony stanno investendo milioni nello sviluppo di videogiochi, è importante comprendere le conseguenze sociali a lungo termine dei giochi online. L'analisi dell'economia castroniana del divertimento è particolarmente intrigante perché spiega come le economie mondiali virtuali siano destinate a rendere il gioco interessante e piacevole per i residenti.
Lang detailliert Beschreibung des Plot: Synthetic Worlds: The Business and Culture of Online Games, geschrieben von Edward Castronov, bietet einen eingehenden Einblick in die Online-Gaming-Branche und untersucht ihre Auswirkungen auf Wirtschaft und Kultur. Das Buch taucht tief in das ben der Spieler ein und untersucht, was sie innerhalb dieser virtuellen Welten tun und warum sie unzählige Stunden in ihnen verbringen. Es diskutiert auch die Volkswirtschaften in diesen Welten, betont ihre potenziellen Auswirkungen auf die realen Finanzsysteme und die Möglichkeit der Zerstörung der Märkte. Das Buch beginnt mit der Einführung der ser in die Spieler und bietet einen aufschlussreichen Einblick in ihren Alltag innerhalb synthetischer Welten. Castronova beleuchtet die Attraktivität dieser virtuellen Umgebungen und zeigt, wie sie für viele Menschen attraktiver geworden sind als die Realität. Da die Branche weiter wächst, mehr als zehn Millionen aktive Spieler weltweit und große Unternehmen wie Microsoft und Sony Millionen in die Entwicklung von Videospielen investieren, ist es wichtig, die langfristigen sozialen Auswirkungen von Online-Spielen zu verstehen. Castrons Analyse der Spaßwirtschaft ist besonders faszinierend, da sie erklärt, wie virtuelle Weltwirtschaften das Spiel für die Bewohner interessant und angenehm machen sollen.
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Uzun Detaylı Arsa Açıklaması: Sentetik Dünyalar: Edward Castronov tarafından yazılan Çevrimiçi Oyunların İşi ve Kültürü, çevrimiçi oyun endüstrisine derinlemesine bir bakış sunarak iş ve kültür üzerindeki etkilerini araştırıyor. Kitap, oyuncuların hayatına giriyor, bu sanal dünyalarda ne yaptıklarını ve neden sayısız saat harcadıklarını araştırıyor. Ayrıca, bu dünyalardaki ekonomileri tartışarak, gerçek finansal sistemler üzerindeki potansiyel etkilerini ve piyasa bozulma potansiyelini vurgulamaktadır. Kitap, okuyucuları oyunculara tanıtarak başlar ve sentetik dünyalardaki günlük yaşamlarına açık bir bakış sağlar. Castronova, bu sanal ortamların çekiciliğine ışık tutuyor ve birçok insan için gerçeklikten daha çekici hale geldiklerini gösteriyor. Sektör büyümeye devam ederken, dünya çapında on milyondan fazla aktif oyuncu ve Microsoft ve Sony gibi büyük şirketler video oyun geliştirmeye milyonlarca yatırım yaparken, çevrimiçi oyunların uzun vadeli sosyal etkilerini anlamak önemlidir. Castron'un eğlence ekonomisi analizi, sanal dünya ekonomilerinin oyunu sakinleri için eğlenceli ve eğlenceli hale getirmek için nasıl tasarlandığını açıkladığı için özellikle ilgi çekicidir.
وصف مفصل طويل للمخطط: عوالم اصطناعية: أعمال وثقافة الألعاب عبر الإنترنت، كتبه إدوارد كاسترونوف، يقدم نظرة متعمقة على صناعة الألعاب عبر الإنترنت، ويستكشف آثارها على الأعمال والثقافة. يتعمق الكتاب في حياة اللاعبين، ويستكشف ما يفعلونه داخل هذه العوالم الافتراضية ولماذا يقضون ساعات لا حصر لها فيها. كما يناقش الاقتصادات في هذه العوالم، ويسلط الضوء على تأثيرها المحتمل على الأنظمة المالية الحقيقية واحتمال اضطراب السوق. يبدأ الكتاب بتعريف القراء باللاعبين، وتقديم نظرة كاشفة على حياتهم اليومية داخل العوالم الاصطناعية. تسلط Castronova الضوء على جاذبية هذه البيئات الافتراضية، مما يوضح كيف أصبحت أكثر جاذبية من الواقع لكثير من الناس. مع استمرار نمو الصناعة، مع أكثر من عشرة ملايين لاعب نشط في جميع أنحاء العالم وشركات كبرى مثل Microsoft و Sony تستثمر الملايين في تطوير ألعاب الفيديو، من المهم فهم الآثار الاجتماعية طويلة المدى للألعاب عبر الإنترنت. تحليل Castron للاقتصاد الممتع مثير للاهتمام بشكل خاص لأنه يشرح كيف تم تصميم اقتصادات العالم الافتراضي لجعل اللعبة ممتعة وممتعة للمقيمين.

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