BOOKS - Great Games Need Great Leaders Multiclassing to Lead Game Development Teams
Great Games Need Great Leaders Multiclassing to Lead Game Development Teams - Matthew John Dyet 2025 PDF CRC Press BOOKS
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Great Games Need Great Leaders Multiclassing to Lead Game Development Teams
Author: Matthew John Dyet
Year: 2025
Pages: 233
Format: PDF
File size: 11.2 MB
Language: ENG



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Book Description: In this book, we explore the concept of multiclassing in game development teams and how it can lead to great success. We examine the role of leaders in guiding their teams through the ever-evolving landscape of technology and how they can adapt their leadership styles to meet the changing needs of their team members. We also delve into the importance of understanding the process of technology evolution and its impact on game development, as well as the need for a personal paradigm for perceiving the technological process of developing modern knowledge as the basis for the survival of humanity and the survival of the unification of people in a warring state. Through case studies and real-world examples, we demonstrate how multiclassing can be used to create more effective and efficient game development teams. We also discuss the challenges that come with multiclassing and how to overcome them. Our goal is to provide readers with a comprehensive understanding of the benefits and limitations of multiclassing and how it can be applied in their own game development projects.
В этой книге мы исследуем концепцию мультиклассирования в командах разработчиков игр и то, как оно может привести к большому успеху. Мы изучаем роль лидеров в руководстве их командами в постоянно меняющемся ландшафте технологий и то, как они могут адаптировать свои стили руководства для удовлетворения меняющихся потребностей членов своей команды. Также мы углубляемся в важность понимания процесса эволюции технологий и его влияния на разработку игр, а также в необходимость личностной парадигмы восприятия технологического процесса развития современных знаний как основы выживания человечества и выживания объединения людей в воюющем государстве. С помощью тематических исследований и реальных примеров мы демонстрируем, как мультиклассирование может быть использовано для создания более эффективных и действенных команд разработчиков игр. Мы также обсуждаем проблемы, которые возникают с мультиклассированием, и способы их преодоления. Наша цель - дать читателям исчерпывающее представление о преимуществах и ограничениях мультиклассирования и о том, как его можно применять в собственных проектах по разработке игр.
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