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For the Win, Revised and Updated Edition: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact - Kevin Werbach October 30, 2012 PDF  BOOKS
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For the Win, Revised and Updated Edition: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact
Author: Kevin Werbach
Year: October 30, 2012
Format: PDF
File size: PDF 2.8 MB
Language: English



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Book Description: For the Win Revised and Updated Edition: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact Author: Kevin Werbach and Dan Hunter Publication Date: 2019 Pages: 368 pages Publisher: McGraw-Hill Education Genre: Business, Education, Games, Innovation, Human Resources, Sustainability Overview: For the Win is a comprehensive guide to gamification, providing insights on how game thinking and mechanics can be applied to various aspects of our lives, from business and education to government and social impact. The book offers practical advice on how to leverage gamification to achieve specific goals, while also exploring the potential risks and challenges associated with its use. With the latest research findings incorporated into this revised and updated edition, readers will gain a deeper understanding of the power of gamification and how it can be used to drive success in their respective fields. Plot Summary: The book begins by introducing the concept of gamification and its significance in today's society. The authors explain how games have been an integral part of human history, serving as a powerful tool for motivation, engagement, and learning. They argue that applying the principles of gamification can revolutionize various aspects of life, including business, education, and government.
For the Win Revised and Updated Edition: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact Author: Кевин Вербах и Дэн Хантер Дата публикации: 2019 Страницы: 368 страниц Издатель: Жанр образования McGraw-Hill: бизнес, образование, игры, инновации, человеческие ресурсы, обзор устойчивости: For the Win - это всеобъемлющее руководство по геймификации, дающее представление о том, как игровое мышление и механика могут быть применены к различным аспектам нашей жизни, от бизнеса и образования до государственного и социального воздействия. Книга предлагает практические советы о том, как использовать gamification для достижения конкретных целей, а также исследует потенциальные риски и проблемы, связанные с его использованием. С последними результатами исследований, включенных в это пересмотренное и обновленное издание, читатели получат более глубокое понимание силы геймификации и того, как ее можно использовать для достижения успеха в своих областях. Краткое содержание сюжета: Книга начинается с введения концепции геймификации и её значения в современном обществе. Авторы объясняют, как игры были неотъемлемой частью истории человечества, служа мощным инструментом для мотивации, вовлечения и обучения. Они утверждают, что применение принципов геймификации может революционизировать различные аспекты жизни, включая бизнес, образование и управление.
For the Win Revised and Updated Edition: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact Author: Kevin Verbach et Dan Hunter Date de publication : 2019 Pages : 368 pages Éditeur : Genre d'éducation McGraw-Hill : affaires, éducation, jeux, innovation, ressources humaines, examen de la durabilité : For the Win est un guide complet de gamification qui donne un aperçu de la façon dont la pensée et la mécanique du jeu peuvent être appliquées à différents aspects de notre vie, des affaires et de l'éducation aux impacts publics et sociaux. livre offre des conseils pratiques sur la façon d'utiliser la gamification pour atteindre des objectifs spécifiques et explore les risques et les défis potentiels associés à son utilisation. Avec les derniers résultats de recherche inclus dans cette édition révisée et mise à jour, les lecteurs auront une meilleure compréhension de la puissance de la gamification et comment elle peut être utilisée pour réussir dans leurs domaines. Résumé de l'histoire : livre commence par l'introduction du concept de gamification et de son importance dans la société moderne. s auteurs expliquent comment les jeux ont fait partie intégrante de l'histoire humaine, servant d'outil puissant pour la motivation, l'engagement et l'apprentissage. Ils affirment que l'application des principes de gamification peut révolutionner différents aspects de la vie, y compris les affaires, l'éducation et la gestion.
For the Win Revised and Updated Edition: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact Author: Kevin Verbach y Dan Hunter Fecha de publicación: 2019 Páginas: 368 páginas Editor: género educativo de McGraw-Hill: negocios, educación, juegos, innovación, recursos humanos, revisión de sostenibilidad: For the Win es una guía integral de gamificación que da una idea de cómo el pensamiento del juego y la mecánica se pueden aplicar a diferentes aspectos de nuestras vidas, desde el negocio y la educación hasta el impacto estatal y social. libro ofrece consejos prácticos sobre cómo utilizar la gamificación para alcanzar objetivos específicos y también explora los posibles riesgos y problemas asociados con su uso. Con los últimos resultados de la investigación incluidos en esta edición revisada y actualizada, los lectores obtendrán una mayor comprensión del poder de la gamificación y cómo se puede utilizar para alcanzar el éxito en sus campos. Breve contenido de la trama: libro comienza introduciendo el concepto de gamificación y su significado en la sociedad actual. autores explican cómo los juegos fueron una parte integral de la historia de la humanidad, sirviendo como una poderosa herramienta para motivar, involucrar y aprender. Argumentan que la aplicación de los principios de gamificación puede revolucionar diversos aspectos de la vida, incluyendo negocios, educación y gestión.
For the Win Revised and Updated Edition: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact Author: Kevin Verbach e Dan Hunter Data de publicação: 2019 Páginas: 368 páginas Editor: Educação McGraw-Hill: negócios, educação, jogos, inovação, recursos humanos, visão de sustentabilidade: For the Win é um guia abrangente de gamificação que dá uma ideia de como o pensamento do jogo e a mecânica podem ser aplicados a vários aspectos das nossas vidas, desde o negócio e a educação até o impacto público e social. O livro oferece dicas práticas sobre como usar a gamificação para alcançar objetivos específicos, além de explorar os potenciais riscos e desafios associados ao seu uso. Com os últimos resultados da pesquisa incluída nesta edição revisada e atualizada, os leitores terão uma compreensão mais profunda do poder da gamificação e de como ela pode ser usada para obter sucesso em suas áreas. Resumo da história: O livro começa com a introdução do conceito de gamificação e sua importância na sociedade moderna. Os autores explicam como os jogos foram parte integrante da história da humanidade, servindo como ferramenta poderosa para motivação, inclusão e aprendizagem. Eles argumentam que a aplicação dos princípios da gamificação pode revolucionar vários aspectos da vida, incluindo negócios, educação e governança.
For the Win Revised and Updated Edition: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact Author: Kevin Verbach e Dan Hunter Data di pubblicazione 2019 Pagine 368 pagine Editore: Il genere di istruzione è McGraw-Hill: business, istruzione, giochi, innovazione, risorse umane, revisione della sostenibilità: For the Win è un manuale completo di gaming che fornisce un'idea di come il pensiero di gioco e la meccanica possono essere applicati a diversi aspetti della nostra vita, dalle imprese all'istruzione fino all'impatto pubblico e sociale. Il libro offre suggerimenti pratici su come utilizzare la gamification per raggiungere obiettivi specifici e esplora i potenziali rischi e problemi associati al suo utilizzo. Con gli ultimi risultati della ricerca inserita in questa edizione rivista e aggiornata, i lettori avranno una maggiore comprensione del potere di gaming e di come può essere utilizzato per ottenere successo nei loro campi. Il libro inizia con l'introduzione del concetto di gaming e il suo significato nella società moderna. Gli autori spiegano come i giochi siano stati parte integrante della storia dell'umanità, servendo come potente strumento per motivare, coinvolgere e imparare. Sostengono che l'applicazione dei principi di gaming può rivoluzionare diversi aspetti della vita, tra cui le imprese, l'istruzione e la governance.
For the Win Revised and Updated Edition: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact Author: Kevin Werbach und Dan Hunter Erscheinungsdatum: 2019 Seiten: 368 Seiten Verlag: McGraw-Hill Bildungsgenre: Wirtschaft, Bildung, Spiele, Innovation, Personalwesen, Nachhaltigkeitsüberblick: For the Win ist ein umfassender Gamification-itfaden, der einen Einblick gibt, wie Spieldenken und -mechanik auf verschiedene Aspekte unseres bens angewendet werden können, von Wirtschaft und Bildung bis hin zu staatlichen und sozialen Auswirkungen. Das Buch bietet praktische Tipps, wie Gamification verwendet werden kann, um bestimmte Ziele zu erreichen, und untersucht die potenziellen Risiken und Herausforderungen, die mit seiner Verwendung verbunden sind. Mit den neuesten Forschungsergebnissen, die in dieser überarbeiteten und aktualisierten Ausgabe enthalten sind, erhalten die ser ein tieferes Verständnis für die Macht der Gamification und wie sie genutzt werden kann, um in ihren Bereichen erfolgreich zu sein. Zusammenfassung der Handlung: Das Buch beginnt mit der Einführung des Konzepts der Gamifizierung und ihrer Bedeutung in der modernen Gesellschaft. Die Autoren erklären, wie Spiele ein wesentlicher Bestandteil der Menschheitsgeschichte waren und als mächtiges Werkzeug für Motivation, Engagement und rnen dienten. e argumentieren, dass die Anwendung von Gamification-Prinzipien verschiedene Aspekte des bens revolutionieren kann, einschließlich Wirtschaft, Bildung und Management.
Dla wygrać poprawione i zaktualizowane wydanie: Moc gier i myślenia gry w biznesie, edukacja, rząd, i wpływ społeczny Autor: Przez Kevin Werbach i Dan Hunter Data opublikowania: 2019 Strony: 368 stron Wydawca: McGraw-Hill Education Genre: Biznes, Edukacja, Gry, Innowacje, Zasoby ludzkie, Przegląd zrównoważonego rozwoju: Win to kompleksowy przewodnik po grach, zapewniający wgląd w sposób, w jaki myślenie i mechanika gier mogą być stosowane do różnych aspektów naszego życia, od biznesu i edukacji do rządu i skutków społecznych. Książka oferuje praktyczne porady dotyczące sposobu wykorzystania gier do osiągnięcia konkretnych celów oraz analizuje potencjalne zagrożenia i wyzwania związane z ich wykorzystaniem. Dzięki najnowszym odkryciom badawczym zawartym w tym zmienionym i zaktualizowanym wydaniu, czytelnicy zyskają głębsze zrozumienie potęgi gier i sposobu ich wykorzystania do osiągnięcia sukcesu w swoich dziedzinach. Podsumowanie fabuły: Książka rozpoczyna się od wprowadzenia koncepcji grafiki i jej znaczenia we współczesnym społeczeństwie. Autorzy wyjaśniają, w jaki sposób gra stała się integralną częścią ludzkiej historii, służąc jako potężne narzędzie motywacji, zaangażowania i uczenia się. Twierdzą, że stosowanie zasad gier hazardowych może zrewolucjonizować różne aspekty życia, w tym biznes, edukacja i zarządzanie.
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Kazanmanın Gözden Geçirilmiş ve Güncellenmiş Sürümü İçin: İş, Eğitim, Hükümet ve Sosyal Etkide Oyunlaştırma ve Oyun Düşüncesinin Gücü Yazar: Kevin Werbach ve Dan Hunter tarafından Yayınlandı Tarih: 2019 Sayfalar: 368 sayfa Yayıncı: McGraw-Hill Eğitim Tür: İş, Eğitim, Oyun, Yenilik, İnsan Kaynakları, Sürdürülebilirlik İnceleme: For the Win, oyunlaştırma için kapsamlı bir kılavuzdur ve oyun düşüncesinin ve mekaniğinin iş ve eğitimden hükümet ve sosyal etkiye kadar hayatımızın farklı yönlerine nasıl uygulanabileceğine dair fikir verir. Kitap, belirli hedeflere ulaşmak için oyunlaştırmanın nasıl kullanılacağı konusunda pratik tavsiyeler sunar ve kullanımıyla ilgili potansiyel riskleri ve zorlukları araştırır. Bu gözden geçirilmiş ve güncellenmiş baskıda yer alan en son araştırma bulguları ile okuyucular, oyunlaştırmanın gücünü ve alanlarında başarılı olmak için nasıl kullanılabileceğini daha iyi anlayacaklar. Olay örgüsünün özeti: Kitap, oyunlaştırma kavramının ve modern toplumdaki öneminin tanıtılmasıyla başlar. Yazarlar, oyun oynamanın insanlık tarihinin ayrılmaz bir parçası olduğunu ve motivasyon, katılım ve öğrenme için güçlü bir araç olarak hizmet ettiğini açıklıyor. Oyunlaştırma ilkelerinin uygulanmasının iş, eğitim ve yönetim dahil olmak üzere yaşamın çeşitli yönlerinde devrim yaratabileceğini savunuyorlar.
للفوز النسخة المنقحة والمحدثة: قوة التلاعب والتفكير في الألعاب في الأعمال والتعليم والحكومة والتأثير الاجتماعي مؤلف: بقلم كيفن ويرباخ ودان هانتر تاريخ النشر: 2019 الصفحات: 368 صفحة الناشر: ماكجرو هيل النوع التعليمي: الأعمال، التعليم، الألعاب، الابتكار، الموارد البشرية، مراجعة الاستدامة: For the Win هو دليل شامل للألعاب، يوفر نظرة ثاقبة حول كيفية تطبيق التفكير في الألعاب والميكانيكا على جوانب مختلفة من حياتنا، من الأعمال والتعليم إلى التأثير الحكومي والاجتماعي. يقدم الكتاب نصائح عملية حول كيفية استخدام الألعاب لتحقيق أهداف محددة، ويستكشف المخاطر والتحديات المحتملة المرتبطة باستخدامه. مع تضمين أحدث نتائج البحث في هذا الإصدار المنقح والمحدث، سيكتسب القراء فهمًا أعمق لقوة الألعاب وكيف يمكن استخدامها للنجاح في مجالاتهم. ملخص الحبكة: يبدأ الكتاب بإدخال مفهوم التلاعب وأهميته في المجتمع الحديث. يشرح المؤلفون كيف كانت الألعاب جزءًا لا يتجزأ من تاريخ البشرية، حيث كانت بمثابة أداة قوية للتحفيز والمشاركة والتعلم. يجادلون بأن تطبيق مبادئ الألعاب يمكن أن يحدث ثورة في جوانب مختلفة من الحياة، بما في ذلك الأعمال التجارية والتعليم والإدارة.
For the Win Revised and Updated Edition: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact Author: Kevin Verbach和Dan Hunter出版日期:2019頁面:368頁出版商: McGraw-Hill教育類型:商業,教育,遊戲,創新,人力資源,可持續性評論: For the Win是一個全面的遊戲化指南,提供了如何將遊戲思維和機制應用於我們生活的各個方面,從商業和教育到公共和社會影響。該書提供了有關如何使用gamification實現特定目標的實用建議,並探討了其使用的潛在風險和挑戰。隨著修訂和更新版本中包含的最新研究結果,讀者將更深入地了解遊戲化的力量以及如何利用它來在其領域取得成功。情節摘要:本書首先介紹了遊戲化概念及其在現代社會中的意義。作者解釋了遊戲如何成為人類歷史的重要組成部分,並作為動力,參與和學習的有力工具。他們認為,應用遊戲化原則可以徹底改變生活的各個方面,包括商業,教育和治理。

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