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Noncooperative Game Theory: An Introduction for Engineers and Computer Scientists - Joao P. Hespanha June 13, 2017 PDF  BOOKS
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Noncooperative Game Theory: An Introduction for Engineers and Computer Scientists
Author: Joao P. Hespanha
Year: June 13, 2017
Format: PDF
File size: PDF 1.3 MB
Language: English



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Noncooperative Game Theory - An Introduction for Engineers and Computer Scientists In his book, "Noncooperative Game Theory: An Introduction for Engineers and Computer Scientists Joao Hespanha presents a unique approach to understanding the design challenges faced by engineers and computer scientists using game theoretical perspectives. The author argues that the traditional optimization-based design methods are not sufficient to address the uncertainties present in most engineering applications, and instead, game theory provides a more comprehensive framework for tackling these challenges. This review will delve into the key aspects of the book and explore its relevance to the field of engineering and computer science. Overview of the Book The book is divided into ten chapters, each focusing on a specific aspect of game theory and its application to engineering and computer science. The author begins by introducing the fundamental concepts of game theory, including players, goals, and strategies, and gradually builds upon these concepts to explore more advanced topics such as zero-sum, non-zero-sum, and dynamic games. Throughout the book, Hespanha uses MATLAB as the programming language to illustrate the coding aspects of game theory.
Noncooperative Game Theory - An Introduction for Engineers and Computer Scientists В своей книге «Noncooperative Game Theory: An Introduction for Engineers and Computer Scientists» Жоао Хеспанья представляет уникальный подход к пониманию проблем проектирования, с которыми сталкиваются инженеры и компьютерщики, используя теоретические перспективы игр. Автор утверждает, что традиционных методов проектирования, основанных на оптимизации, недостаточно для решения неопределенностей, присутствующих в большинстве инженерных приложений, и вместо этого теория игр обеспечивает более всеобъемлющую основу для решения этих проблем. Этот обзор углубится в ключевые аспекты книги и изучит ее актуальность в области инженерии и информатики. Обзор книги Книга разделена на десять глав, каждая из которых посвящена конкретному аспекту теории игр и ее применению в инженерии и информатике. Автор начинает с введения фундаментальных концепций теории игр, включая игроков, цели и стратегии, и постепенно опирается на эти концепции для изучения более продвинутых тем, таких как нулевая сумма, ненулевая сумма и динамические игры. На протяжении всей книги Хеспанья использует MATLAB в качестве языка программирования для иллюстрации аспектов кодирования теории игр.
Noncooperative Game Theory - An Introduction for Engineers and Computer Scientists Dans son livre « Noncooperative Game Theory : An Introduction for Engineers and Computer Scientists » de Joao Hespanha présente une approche unique pour comprendre les problèmes de conception rencontrés par les ingénieurs et les informaticiens en utilisant les perspectives théoriques des jeux. L'auteur affirme que les méthodes traditionnelles de conception basées sur l'optimisation ne suffisent pas à résoudre les incertitudes présentes dans la plupart des applications d'ingénierie et que la théorie des jeux fournit plutôt un cadre plus complet pour résoudre ces problèmes. Cet examen approfondira les aspects clés du livre et examinera sa pertinence dans le domaine de l'ingénierie et de l'informatique. Aperçu du livre livre est divisé en dix chapitres, chacun traitant d'un aspect particulier de la théorie des jeux et de son application en ingénierie et en informatique. L'auteur commence par introduire les concepts fondamentaux de la théorie des jeux, y compris les joueurs, les objectifs et les stratégies, et s'appuie progressivement sur ces concepts pour étudier des sujets plus avancés tels que la somme zéro, la somme non nulle et les jeux dynamiques. Tout au long du livre, Hespanha utilise MATLAB comme langage de programmation pour illustrer les aspects du codage de la théorie des jeux.
Noncooperative Game Theory - An Introduction for Engineers and Computer Scientists En su libro «Noncooperative Game Theory: An Introduction for Engineers and Computer Scientists» Joao Hespaña presenta un enfoque único para entender los desafíos de diseño que enfrentan ingenieros e informáticos, utilizando perspectivas teóricas de juegos. autor sostiene que los métodos tradicionales de diseño basados en la optimización no son suficientes para resolver las incertidumbres presentes en la mayoría de las aplicaciones de ingeniería, y en cambio la teoría de juegos proporciona un marco más amplio para resolver estos problemas. Esta revisión profundizará en aspectos clave del libro y estudiará su relevancia en el campo de la ingeniería y la informática. Reseña del libro libro se divide en diez capítulos, cada uno dedicado a un aspecto específico de la teoría de juegos y su aplicación en ingeniería e informática. autor comienza introduciendo conceptos fundamentales de la teoría de juegos, incluyendo jugadores, objetivos y estrategias, y gradualmente se basa en estos conceptos para explorar temas más avanzados como la suma cero, la suma no nula y los juegos dinámicos. A lo largo del libro, Hespaña utiliza MATLAB como lenguaje de programación para ilustrar aspectos de la codificación de la teoría de juegos.
Noncooperative Game Theory - An Intrusive for Engineers and Machine Scientists Em seu livro, Joao Hao, o Jogo de Jogos para Engenharia e Equipamentos A espanha representa uma abordagem única para compreender os problemas de design enfrentados por engenheiros e técnicos de computação, usando as perspectivas teóricas dos jogos. O autor afirma que os métodos tradicionais de design baseados na otimização não são suficientes para resolver as incertezas presentes na maioria das aplicações de engenharia e, em vez disso, a teoria dos jogos fornece uma base mais abrangente para lidar com esses problemas. Esta revisão vai se aprofundar nos principais aspectos do livro e examinar a sua relevância em engenharia e informática. A revisão do livro é dividida em dez capítulos, cada um sobre um aspecto específico da teoria dos jogos e sua aplicação em engenharia e informática. O autor começa introduzindo conceitos fundamentais da teoria dos jogos, incluindo jogadores, objetivos e estratégias, e gradualmente se baseia nestes conceitos para estudar temas mais avançados, tais como soma zero, soma nula e jogos dinâmicos. Ao longo do livro, Hespanha usa o MATLAB como linguagem de programação para ilustrar aspectos da codificação da teoria dos jogos.
Noncooperative Game Theory - An Introduction for Engineers and Computer Scientists Nel suo libro «Noncooperative Game Theory: An Introduction for Engineers and Computer Scientists» di Joao Hao Hal L'espania rappresenta un approccio unico per comprendere i problemi di progettazione che ingegneri e informatici devono affrontare, sfruttando le prospettive teoriche dei giochi. L'autore sostiene che i metodi tradizionali di progettazione basati sull'ottimizzazione non siano sufficienti per risolvere le incertezze presenti nella maggior parte delle applicazioni di ingegneria, e invece la teoria dei giochi fornisce una base più completa per affrontare questi problemi. Questa panoramica approfondirà gli aspetti chiave del libro e ne esaminerà l'attualità nel campo dell'ingegneria e dell'informatica. La panoramica del libro è suddivisa in dieci capitoli, ciascuno dei quali riguarda un aspetto specifico della teoria dei giochi e la sua applicazione in ingegneria e informatica. L'autore inizia introducendo concetti fondamentali della teoria dei giochi, inclusi giocatori, obiettivi e strategie, e si basa gradualmente su questi concetti per studiare argomenti più avanzati come la somma zero, somma zero e giochi dinamici. Per tutto il libro, Hespania utilizza MATLAB come linguaggio di programmazione per illustrare gli aspetti della codifica della teoria dei giochi.
Noncooperative Game Theory - An Introduction for Engineers and Computer Scientists In seinem Buch „Noncooperative Game Theory: An Introduction for Engineers and Computer Scientists“ präsentiert Joao Hespagna einen einzigartigen Ansatz zum Verständnis der Designprobleme, mit denen er konfrontiert ist Ingenieure und Informatiker mit theoretischen Perspektiven auf Spiele. Der Autor argumentiert, dass traditionelle optimierungsbasierte Designmethoden nicht ausreichen, um die in den meisten technischen Anwendungen vorhandenen Unsicherheiten zu lösen, und stattdessen bietet die Spieltheorie eine umfassendere Grundlage für die Lösung dieser Probleme. Diese Überprüfung wird in Schlüsselaspekte des Buches eintauchen und seine Relevanz in den Bereichen Ingenieurwesen und Informatik untersuchen. Buchbesprechung Das Buch ist in zehn Kapitel gegliedert, die jeweils einem bestimmten Aspekt der Spieltheorie und ihrer Anwendung in Ingenieurwesen und Informatik gewidmet sind. Der Autor beginnt mit der Einführung grundlegender Konzepte der Spieltheorie, einschließlich Spieler, Ziele und Strategien, und baut allmählich auf diesen Konzepten auf, um fortgeschrittenere Themen wie Nullsummen, Nicht-Nullsummen und dynamische Spiele zu untersuchen. Während des gesamten Buches verwendet Hespagna MATLAB als Programmiersprache, um Aspekte der Kodierung der Spieltheorie zu veranschaulichen.
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İşbirlikçi Olmayan Oyun Teorisi - Mühendisler ve Bilgisayar Bilimcileri İçin Bir Giriş João Hespaña, "İşbirlikçi Olmayan Oyun Teorisi: Mühendisler ve Bilgisayar Bilimcileri İçin Bir Giriş'adlı kitabında, mühendislerin ve bilgisayar bilimcilerinin karşılaştığı tasarım zorluklarını anlamak için oyunların teorik perspektiflerini kullanarak benzersiz bir yaklaşım sunar. Yazar, geleneksel optimizasyon tabanlı tasarım yöntemlerinin çoğu mühendislik uygulamasında mevcut olan belirsizlikleri ele almak için yetersiz olduğunu ve bunun yerine oyun teorisinin bu sorunları ele almak için daha kapsamlı bir çerçeve sağladığını savunuyor. Bu derleme, kitabın temel yönlerini inceleyecek ve mühendislik ve bilgisayar bilimlerindeki ilgisini araştıracaktır. Kitap incelemesi Kitap, her biri oyun teorisinin belirli bir yönünü ve mühendislik ve bilgisayar bilimlerindeki uygulamalarını ele alan on bölüme ayrılmıştır. Yazar, oyuncular, hedefler ve stratejiler de dahil olmak üzere oyun teorisinin temel kavramlarını tanıtarak başlar ve yavaş yavaş sıfır toplamı, sıfır olmayan toplam ve dinamik oyunlar gibi daha gelişmiş konuları keşfetmek için bu kavramlar üzerine inşa eder. Kitap boyunca Hespaña, oyun teorisi kodlamasının yönlerini göstermek için MATLAB'ı bir programlama dili olarak kullanıyor.
نظرية الألعاب غير التعاونية - مقدمة للمهندسين وعلماء الكمبيوتر في كتابه «نظرية الألعاب غير التعاونية: مقدمة للمهندسين وعلماء الكمبيوتر»، يقدم جواو هيسبانا نهجًا فريدًا لفهم تحديات التصميم التي يواجهها المهندسون وعلماء الكمبيوتر، باستخدام نظرية وجهات نظر الألعاب. يجادل المؤلف بأن طرق التصميم التقليدية القائمة على التحسين غير كافية لمعالجة أوجه عدم اليقين الموجودة في معظم التطبيقات الهندسية، وبدلاً من ذلك توفر نظرية اللعبة إطارًا أكثر شمولاً لمعالجة هذه المشكلات. ستبحث هذه المراجعة في الجوانب الرئيسية للكتاب وتستكشف أهميته في الهندسة وعلوم الكمبيوتر. مراجعة الكتاب ينقسم الكتاب إلى عشرة فصول، يتناول كل منها جانبًا محددًا من نظرية الألعاب وتطبيقها في الهندسة وعلوم الكمبيوتر. يبدأ المؤلف بإدخال مفاهيم أساسية لنظرية اللعبة، بما في ذلك اللاعبين والأهداف والاستراتيجيات، ويبني تدريجيًا على هذه المفاهيم لاستكشاف موضوعات أكثر تقدمًا مثل المحصلة الصفرية، والمحصلة غير الصفرية، والألعاب الديناميكية. في جميع أنحاء الكتاب، يستخدم Hespaña MATLAB كلغة برمجة لتوضيح جوانب ترميز نظرية اللعبة.

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