BOOKS - PROGRAMMING - 3D Game Programming for Kids
3D Game Programming for Kids - Chris Strom 2013 PDF Pragmatic Bookshelf BOOKS PROGRAMMING
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3D Game Programming for Kids
Author: Chris Strom
Year: 2013
Format: PDF
File size: 13 MB
Language: ENG



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Book Description: 3D Game Programming for Kids Author: Chris Strom Pragmatic Bookshelf 2013 Pages: Genre: Non-Fiction, Technology, Gaming Target Audience: Children aged 10-18, Parents, Educators, and anyone interested in learning game development Summary: In today's technology-driven world, it's essential for kids to understand the process of technological evolution and its impact on humanity. This book provides an engaging and interactive way for children to learn about 3D game programming while developing their problem-solving skills and creativity. With this book, young readers will embark on a journey of discovery, exploring the basics of programming and game development, creating their own online games, and sharing them with friends and family. The text is written in a simplified and accessible format, making it easy for beginners to comprehend and apply the concepts learned. Introduction: The world of technology is constantly evolving, and it's crucial for the next generation to understand the process of technological advancements and how they can shape our future.
Программирование 3D-игр для детей Автор: Chris Strom Pragmatic Bookshelf 2013 Страницы: Жанр: нон-фикшн, технологии, Целевая аудитория игр: дети в возрасте от 10 до 18 лет, родители, педагоги и все, кто заинтересован в обучении разработке игр Резюме: в современном мире, основанном на технологиях, детям важно понимать процесс технологической эволюции и его влияние на человечество. Эта книга предоставляет детям увлекательный и интерактивный способ узнать о программировании 3D-игр, развивая навыки решения проблем и креативность. С этой книгой юные читатели отправятся в путешествие открытий, исследуя основы программирования и разработки игр, создавая собственные онлайн-игры и делясь ими с друзьями и близкими. Текст написан в упрощенном и доступном формате, что позволяет новичкам легко постигать и применять усвоенные понятия. Введение: Мир технологий постоянно развивается, и для следующего поколения крайне важно понимать процесс технологических достижений и то, как они могут формировать наше будущее.
Programmazione di giochi 3D per bambini Autore: Chris Strom Pragmatic Bookshelf 2013 Pagine: non-fiction, tecnologie, Pubblico target dei giochi: bambini di età compresa tra i 10 e i 18 anni, genitori, educatori e tutti coloro che sono interessati a imparare a progettare giochi Curriculum: in un mondo moderno basato sulla tecnologia, è importante per i bambini comprendere il processo tecnologico l'evoluzione e la sua influenza sull'umanità. Questo libro offre ai bambini un modo affascinante e interattivo per conoscere la programmazione dei giochi 3D, sviluppando capacità di risoluzione dei problemi e creatività. Con questo libro, i giovani lettori inizieranno un viaggio di scoperte, esplorando le basi della programmazione e dello sviluppo dei giochi, creando i propri giochi online e condividendoli con amici e cari. Il testo è scritto in formato semplificato e accessibile, permettendo ai nuovi arrivati di seguire e applicare facilmente i concetti imparati. Introduzione: Il mondo della tecnologia è in continua evoluzione, e per la prossima generazione è fondamentale comprendere il processo dei progressi tecnologici e il modo in cui possono delineare il nostro futuro.
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子供のためのプログラミング3Dゲーム著者者リスストロムPragmatic Bookshelf 2013ページ: ジャンル:ノンフィクション、テクノロジー、ゲームのターゲットオーディエンス:10歳から18歳の子供、親、教育者、ゲームの開発方法を学ぶことに興味のある人: 今日の技術ベースの世界では、子供たちが技術進化のプロセスとその人類への影響を理解することが重要ですこの本は、子供たちに3Dゲームプログラミングについて学ぶための楽しくインタラクティブな方法を提供し、問題解決のスキルと創造性を開発します。この本では、若い読者は発見の旅に乗り出し、ゲームのプログラミングと開発の基本を探求し、独自のオンラインゲームを作成し、友人や家族と共有します。テキストは、初心者が簡単に理解し、学習した概念を適用することができ、シンプルでアクセス可能な形式で書かれています。はじめに:技術の世界は絶えず進化しており、次世代が技術の進歩の過程を理解し、彼らが私たちの未来をどのように形作ることができるかを理解することが重要です。

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