BOOKS - Game Testing All in One, 4th Edition
Game Testing All in One, 4th Edition - Robert Denton Bryant 2024 PDF | EPUB Mercury Learning and Information BOOKS
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Game Testing All in One, 4th Edition
Author: Robert Denton Bryant
Year: 2024
Pages: 431
Format: PDF | EPUB
File size: 38.2 MB, 47.9 MB
Language: ENG



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Game Testing All in One 4th Edition - A Comprehensive Guide to Testing and Quality Assurance in the Gaming Industry The gaming industry has grown exponentially over the past few decades, with new games being released every year and new technologies being developed to enhance the gaming experience. However, with the increasing complexity of games, the need for thorough testing and quality assurance has also grown. Game Testing All in One 4th Edition is a comprehensive guide that covers all aspects of game testing, from the basics to advanced techniques, providing readers with the knowledge and skills necessary to ensure their games are of the highest quality. The book begins by introducing the concept of game testing and its importance in the gaming industry. It explains how game testing has evolved over time and how it has become an essential part of the development process. The authors then delve into the various types of testing, including functional testing, performance testing, and localization testing, highlighting the unique challenges and opportunities of each type. They also discuss the different types of game engines and platforms, and how they impact testing.
Game Testing All in One 4th Edition - всеобъемлющее руководство по тестированию и обеспечению качества в игровой индустрии За последние несколько десятилетий игровая индустрия выросла в геометрической прогрессии, каждый год выпускаются новые игры и разрабатываются новые технологии для улучшения игрового опыта. Однако с ростом сложности игр выросла и потребность в тщательном тестировании и обеспечении качества. Тестирование игр All in One 4th Edition - это всеобъемлющее руководство, которое охватывает все аспекты тестирования игр, от основ до передовых техник, предоставляя читателям знания и навыки, необходимые для обеспечения высочайшего качества их игр. Книга начинается с введения концепции тестирования игр и её важности в игровой индустрии. Он объясняет, как игровое тестирование развивалось с течением времени и как оно стало неотъемлемой частью процесса разработки. Затем авторы углубляются в различные типы тестирования, включая функциональное тестирование, тестирование производительности и тестирование локализации, подчеркивая уникальные проблемы и возможности каждого типа. Они также обсуждают различные типы игровых движков и платформ, а также то, как они влияют на тестирование.
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