BOOKS - Learning C on the Raspberry Pi Pico through simple games
Learning C on the Raspberry Pi Pico through simple games - Toshinori Fujii 2024 EPUB Go-Ahead LLC BOOKS
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Learning C on the Raspberry Pi Pico through simple games
Author: Toshinori Fujii
Year: 2024
Pages: 161
Format: EPUB
File size: 25.1 MB
Language: ENG



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Book Description: In this book, we will explore the world of programming using the C language on the Raspberry Pi Pico platform. We will learn how to create simple games that can be played on the Pico, and discover the power of programming through hands-on exercises and projects. The book is designed for beginners who want to learn programming and game development, but also for experienced programmers who want to explore the possibilities of the Pico platform. The book is divided into several chapters, each focusing on a different aspect of game development, from basic programming concepts to more advanced topics such as graphics and input/output management. Throughout the book, we will use a variety of simple games to illustrate key concepts and techniques, making learning fun and engaging. By the end of the book, readers will have a solid understanding of programming in C and be able to create their own games and applications on the Raspberry Pi Pico. The book begins by introducing the basics of programming, including variables, data types, loops, and control structures. We will then move on to more advanced topics such as functions, arrays, and pointers. As we progress through the book, we will delve deeper into game development, covering topics such as graphics, sound, and user input. Each chapter includes practical exercises and projects that allow readers to apply what they have learned and reinforce their understanding of the material. Throughout the book, we will also discuss the importance of technology evolution and how it has shaped our world today.
В этой книге мы рассмотрим мир программирования с использованием языка C на платформе Raspberry Pi Pico. Мы научимся создавать простые игры, в которые можно играть на Pico, и откроем для себя мощь программирования с помощью практических упражнений и проектов. Книга рассчитана на новичков, желающих научиться программированию и разработке игр, но и на опытных программистов, желающих изучить возможности платформы Pico. Книга разделена на несколько глав, каждая из которых посвящена различным аспектам разработки игр, от основных концепций программирования до более продвинутых тем, таких как графика и управление вводом/выводом. На протяжении всей книги мы будем использовать множество простых игр для иллюстрации ключевых концепций и техник, делая обучение увлекательным и увлекательным. К концу книги читатели получат солидное представление о программировании на C и смогут создавать собственные игры и приложения на Raspberry Pi Pico. Книга начинается с введения основ программирования, включая переменные, типы данных, циклы и структуры управления. Затем мы перейдем к более сложным темам, таким как функции, массивы и указатели. По мере прохождения книги мы будем глубже углубляться в разработку игр, охватывая такие темы, как графика, звук и пользовательский ввод. Каждая глава включает практические упражнения и проекты, которые позволяют читателям применять то, что они узнали, и укреплять свое понимание материала. На протяжении всей книги мы также будем обсуждать важность эволюции технологий и то, как она сформировала наш сегодняшний мир.
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