BOOKS - Create Game with Projects in Python Create a Game, Programming in Python, and...
Create Game with Projects in Python Create a Game, Programming in Python, and Working with Popular Apps Using PyGame - Jeffrey Leon Stroup, Stephen G Schmitt September 15, 2024 PDF | EPUB | MOBI Independently published BOOKS
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Create Game with Projects in Python Create a Game, Programming in Python, and Working with Popular Apps Using PyGame
Author: Jeffrey Leon Stroup, Stephen G Schmitt
Year: September 15, 2024
Pages: 206
Format: PDF | EPUB | MOBI
File size: 10.1 MB
Language: ENG



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The Plot of the Book "Create Game with Projects in Python" In the book "Create Game with Projects in Python," the author takes readers on a thrilling journey through the world of game programming using the popular Python library, PyGame. The book begins by introducing the concept of technology evolution and its impact on society, highlighting the importance of understanding this process for the survival of humanity. As the reader progresses through the chapters, they will learn how to create engaging games using PyGame, from simple puzzle games to more complex simulations. The first chapter provides an overview of the history of video games and their evolution, showcasing how technology has influenced the industry. The author emphasizes the need to study and understand the process of technological advancements to appreciate the significance of modern knowledge and its role in shaping our lives. This sets the stage for the rest of the book, which delves into the technical aspects of game development using PyGame. Chapter 2 explores the basics of game programming, including event handling, drawing shapes, and animations. The author provides step-by-step instructions for creating simple games such as a tic-tac-toe game and a maze solver. These early projects allow readers to grasp the fundamentals of game development before moving on to more complex projects.
Сюжет книги «Создать игру с проектами на Python» В книге «Создать игру с проектами на Python» автор проводит читателей в увлекательное путешествие по миру программирования игр с помощью популярной библиотеки Python, PyGame. Книга начинается с введения концепции эволюции технологий и её влияния на общество, подчёркивая важность понимания этого процесса для выживания человечества. По мере прохождения глав читатель научится создавать увлекательные игры с помощью PyGame, от простых игр-головоломок до более сложных симуляций. В первой главе представлен обзор истории видеоигр и их эволюции, демонстрирующий, как технологии повлияли на индустрию. Автор подчеркивает необходимость изучения и понимания процесса технологических достижений, чтобы оценить значение современного знания и его роль в формировании нашей жизни. Это подготавливает почву для остальной части книги, которая углубляется в технические аспекты разработки игр с помощью PyGame. Глава 2 посвящена основам программирования игр, включая обработку событий, рисование фигур и анимацию. Автор предоставляет пошаговую инструкцию по созданию простых игр, таких как игра в крестики-нолики и решатель лабиринтов. Эти ранние проекты позволяют читателям понять основы разработки игр, прежде чем переходить к более сложным проектам.
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